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Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model
16 references·2 citing·44 second hop
Beyond playful learning – Serious games for the human-centric digital transformation of production and a design process model (2022)Beyond playful learning – Serious games f…What can machine learning do? Workforce implications (2017)What can machine learning do?…Why Are There Still So Many Jobs? The History and Future of Workplace Automation (2015)Why Are There Still So Many J…Trust in Automation (2014)Trust in AutomationVideo game training enhances cognitive control in older adults (2013)Video game training enhances …Handbook of Competence and Motivation (2013)Handbook of Competence and Mo…A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…From Game Design Elements to Gamefulness: Defining “Gamification” (2011)From Game Design Elements to …Complacency and Bias in Human Use of Automation: An Attentional Integration (2010)Complacency and Bias in Human…Persuasive games: the expressive power of videogames (2008)Persuasive games: the express…Serious Games: Games That Educate, Train, and Inform (2005)Serious Games: Games That Edu…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Digital Natives, Digital Immigrants Part 1 (2001)Digital Natives, Digital Immi…Designing and Managing the Supply Chain Concepts, Strategies, and Case Studies (2000)Designing and Managing the Su…Humans and Automation: Use, Misuse, Disuse, Abuse (1997)Humans and Automation: Use, M…Modeling Managerial Behavior: Misperceptions of Feedback in a Dynamic Decision Making Experiment (1989)Modeling Managerial Behavior:…Principles of Instructional Design (1974)Principles of Instructional D…Towards green development: does business strategy affect enterprise green total factor productivity? (2024)Towards green development: do…New Perspectives in Innovation Failure Analysis: A taxonomy of general errors and strategic management for reducing risks (2023)New Perspectives in Innovatio…The Tacit Dimension (1997)The future of employment: How susceptible are jobs to computerisation? (2016)The Race between Man and Machine: Implications of Technology for Growth, Factor Shares, and Employment (2018)Algorithms at Work: The New Contested Terrain of Control (2019)American Economic Review (2019)On the Opportunities and Risks of Foundation Models (2021)Judgment under Uncertainty: Heuristics and Biases (1975)The theory and practice of econometrics (1986)RATIONAL CHOICE AND THE FRAMING OF DECISIONS (1988)Formal aspects of model validity and validation in system dynamics (1996)The Mutual Knowledge Problem and Its Consequences for Dispersed Collaboration (2001)System Dynamics: Systems Thinking and Modeling for a Complex World (2002)Judgment under Uncertainty: Heuristics and Biases (1974)Human Error (1990)A model for types and levels of human interaction with automation (2000)Engineering Psychology and Human Performance (2015)Human Trust in Artificial Intelligence: Review of Empirical Research (2020)Digital game-based learning (2003)The ‘digital natives’ debate: A critical review of the evidence (2008)Digital Natives, Digital Immigrants (2013)Covid-19 pandemic and online learning: the challenges and opportunities (2020)Social Learning Theory. (1978)Statistical Methods for Meta-Analysis (1988)Digital Games, Design, and Learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)The Gamification of Learning: a Meta-analysis (2019)Introduction to Meta‐Analysis (2021)An Integrative Model Of Organizational Trust (1995)An Integrative Model of Organizational Trust (1995)Trust and TAM in Online Shopping: An Integrated Model1 (2003)From Here to Autonomy (2016)Rising with the machines: A sociotechnical framework for bringing artificial intelligence into the organization (2020)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)The Impact of Enhancing Students’ Social and Emotional Learning: A Meta-Analysis of School-Based Universal Interventions (2011)Implications for educational practice of the science of learning and development (2019)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Serious Games : An Overview (2007)Developing a Theory of Gamified Learning (2014)A systematic review of gamification in e-Health (2017)The systematic design of instruction (1978)Toward a design theory of problem solving (2000)Cognitive Load Theory and Complex Learning: Recent Developments and Future Directions (2005)
this work references cited by second hop

References

  • 2001Digital Natives, Digital Immigrants Part 111,096 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2013Handbook of Competence and Motivation4,671 cited
  • 1997Humans and Automation: Use, Misuse, Disuse, Abuse4,525 cited
  • 1974Principles of Instructional Design4,479 cited
  • 2015Why Are There Still So Many Jobs? The History and Future of Workplace Automation3,903 cited
  • 2014Trust in Automation2,799 cited
  • 1989Modeling Managerial Behavior: Misperceptions of Feedback in a Dynamic Decision Making Experiment2,504 cited
  • 2005Serious Games: Games That Educate, Train, and Inform2,069 cited
  • 2013A meta-analysis of the cognitive and motivational effects of serious games.1,857 cited
  • 2008Persuasive games: the expressive power of videogames1,703 cited
  • 2010Complacency and Bias in Human Use of Automation: An Attentional Integration1,682 cited
  • 2013Video game training enhances cognitive control in older adults1,665 cited
  • 2011From Game Design Elements to Gamefulness: Defining “Gamification”1,340 cited
  • 2000Designing and Managing the Supply Chain Concepts, Strategies, and Case Studies1,298 cited

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  • 2017What can machine learning do? Workforce implications1,126 cited
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    • 2023New Perspectives in Innovation Failure Analysis: A taxonomy of general errors and strategic management for reducing risks47 cited
    • 2024Towards green development: does business strategy affect enterprise green total factor productivity?13 cited