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An Experiential Learning-Based Virtual Reality Approach to Foster Students’ Vocabulary Acquisition and Learning Engagement in English for Geography
16 references·1 citing·50 second hop
An Experiential Learning-Based Virtual Reality Approach to Foster Students’ Vocabulary Acquisition and Learning Engagement in English for Geography (2022)An Experiential Learning-Based Virtual Re…The impact of a virtual reality app on adolescent EFL learners’ vocabulary learning (2020)The impact of a virtual reali…Effectiveness of virtual reality game in foreign language vocabulary acquisition (2020)Effectiveness of virtual real…The Routledge Handbook of Vocabulary Studies (2019)The Routledge Handbook of Voc…The Effect of Imagery and On‐Screen Text on Foreign Language Vocabulary Learning From Audiovisual Input (2019)The Effect of Imagery and On‐…Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions (2019)Effects of peer assessment wi…Immersive technologies and language learning (2018)Immersive technologies and la…The Math and Science Engagement Scales: Scale development, validation, and psychometric properties (2016)The Math and Science Engageme…Exploring Engagement in Tasks in the Language Classroom (2016)Exploring Engagement in Tasks…The Effects of Repetition and L1 Lexicalization on Incidental Vocabulary Acquisition (2010)The Effects of Repetition and…Researching Vocabulary (2010)Researching VocabularyTeacher-student support, effortful engagement, and achievement: A 3-year longitudinal study. (2008)Teacher-student support, effo…Incidental vocabulary acquisition in a second language: the construct of task-induced involvement (2001)Incidental vocabulary acquisi…Identifying cognitive engagement in the mathematics classroom (2001)Identifying cognitive engagem…Multimedia learning: Are we asking the right questions? (1997)Multimedia learning: Are we a…Fieldwork in geography teaching: A critical review of the literature and approaches (1997)Fieldwork in geography teachi…Reading Comprehension and Second Language Development in a Comprehension-Based ESL Program (1993)Reading Comprehension and Sec…Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection (2023)Effects of a self-regulated-b…Communicative competence : Some roles of comprehensible input and comprehensible output in its development (1985)Second Language Acquisition and Second Language Learning (1989)The Relationship Between Passive and Active Vocabularies: Effects of LanguageLearning Context (1998)Tracking the Incremental Acquisition of Second Language Vocabulary: A Longitudinal Study (1998)READING AND “INCIDENTAL” L2 VOCABULARY ACQUISITION (1999)An Introduction to Second Language Acquisition Research (2014)Mental Models (1983)Mental Representations: A Dual Coding Approach (1986)Working Memory (1992)Cognitive principles of multimedia learning: The role of modality and contiguity. 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References

  • 1997Multimedia learning: Are we asking the right questions?1,533 cited
  • 2001Incidental vocabulary acquisition in a second language: the construct of task-induced involvement1,332 cited
  • 2010Researching Vocabulary959 cited
  • 2016Exploring Engagement in Tasks in the Language Classroom748 cited
  • 2008Teacher-student support, effortful engagement, and achievement: A 3-year longitudinal study.716 cited
  • 2016The Math and Science Engagement Scales: Scale development, validation, and psychometric properties590 cited
  • 1997Fieldwork in geography teaching: A critical review of the literature and approaches490 cited
  • 2019The Routledge Handbook of Vocabulary Studies451 cited
  • 2019Effects of peer assessment within the context of spherical video-based virtual reality on EFL students’ English-Speaking performance and learning perceptions439 cited
  • 1993Reading Comprehension and Second Language Development in a Comprehension-Based ESL Program310 cited
  • 2020Effectiveness of virtual reality game in foreign language vocabulary acquisition258 cited
  • 2001Identifying cognitive engagement in the mathematics classroom239 cited
  • 2020The impact of a virtual reality app on adolescent EFL learners’ vocabulary learning236 cited
  • 2018Immersive technologies and language learning212 cited

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  • 2010The Effects of Repetition and L1 Lexicalization on Incidental Vocabulary Acquisition181 cited
  • 2019The Effect of Imagery and On‐Screen Text on Foreign Language Vocabulary Learning From Audiovisual Input171 cited
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    • 2023Effects of a self-regulated-based gamified virtual reality system on students’ English learning performance and affection41 cited