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A Systematic Review of Escape Room Gaming in Pharmacy Education
13 references·2 citing·44 second hop
A Systematic Review of Escape Room Gaming in Pharmacy Education (2023)A Systematic Review of Escape Room Gaming…Transferability of a diabetes escape room into an accelerated pharmacy program (2020)Transferability of a diabetes…Student pharmacist perceptions of learning after strengths-based leadership skills lab and escape room in pharmacy practice skills laboratory (2020)Student pharmacist perception…Design of a disaster preparedness escape room for first and second-year pharmacy students (2020)Design of a disaster prepared…A heart failure themed escape room approach to enhance pharmacy student learning (2020)A heart failure themed escape…Learning good manufacturing practices in an escape room: Validation of a new pedagogical tool (2019)Learning good manufacturing p…Escape from the usual: Development and implementation of an ‘escape room’ activity to assess team dynamics (2019)Escape from the usual: Develo…Applying educational gaming success to a nonsterile compounding escape room (2019)Applying educational gaming s…An innovative escape room activity to assess student readiness for advanced pharmacy practice experiences (APPEs) (2019)An innovative escape room act…Exploratory implementation of a blended format escape room in a large enrollment pharmacy management class (2018)Exploratory implementation of…Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room (2017)Educational Gaming for Pharma…Are Serious Games a Good Strategy for Pharmacy Education? (2015)Are Serious Games a Good Stra…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…Cognitive Load During Problem Solving: Effects on Learning (1988)Cognitive Load During Problem…Unlocking knowledge: a meta-analysis assessing the efficacy of educational escape rooms in health sciences education (2024)Unlocking knowledge: a meta-a…Effectiveness of Escape Room in Medical Education: A Systematic Review and Meta-Analysis (2024)Effectiveness of Escape Room …Games, Motivation, and Learning: A Research and Practice Model (2002)A Motivational Science Perspective on the Role of Student Motivation in Learning and Teaching Contexts. (2003)Reality is broken: why games make us better and how they can change the world (2012)Influence of problem-based learning games on effective computer programming learning in higher education (2020)Gamification for educational purposes: What are the factors contributing to varied effectiveness? (2021)Serious Gaming for Behaviour Change: A Systematic Review (2022)How We Think (1910)Perception in chess (1973)Toward a Theory of Situation Awareness in Dynamic Systems (1995)Cognitive Architecture and Instructional Design (1998)THE ACT OF DISCOVERY (2006)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why do people play on-line games? An extended TAM with social influences and flow experience (2003)Enjoyment: At the Heart of Media Entertainment (2004)Gamifying learning experiences: Practical implications and outcomes (2013)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)Handbook of Self-Regulation of Learning and Performance (2017)Situated Cognition and the Culture of Learning (1989)Our Princess Is in Another Castle (2012)An activity theory-based model for serious games analysis and conceptual design (2015)A review on use of escape rooms in education – touching the void (2020)Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review (2021)Rational Behavior in Groups: The Free-Riding Tendency (1985)An Active-Learning Strategies Primer for Achieving Ability-Based Educational Outcomes (2011)Benefits of an Escape Room as a Novel Educational Activity for Radiology Residents (2019)Escape boxes: Bringing escape room experience into the classroom (2020)Break out of the Classroom: The Use of Escape Rooms as an Alternative Teaching Strategy in Surgical Education (2018)Can You Escape? Creating an Escape Room to Facilitate Active Learning (2018)Evaluating an Educational Escape Room Conducted Remotely for Teaching Software Engineering (2020)Twelve tips for creating an escape room activity for medical education (2021)Gamification in pharmacy education: a systematic quantitative literature review (2022)MOTIVATION AND PERSONALITY (1982)Motivation and Personality (1997)Development of a cancer-themed escape room learning activity for undergraduate pharmacy students (2020)Delivering a Novel Medical Education “Escape Room” at a National Scientific Conference: First Live, Then Pivoting to Remote Learning Because of COVID-19 (2021)Freedom to Learn (1971)Shocking Escape: A Cardiac Escape Room for Undergraduate Nursing Students (2020)Serious Games: Games That Educate, Train, and Inform (2005)Development of an innovative educational escape game to promote teamwork in dentistry (2021)“The Masked Scientist”: Designing a Virtual Chemical Escape Room (2022)Effect of an escape room as a gamification evaluation tool on clinical reasoning and teamwork skills among nursing students: A quasi-experimental study (2024)Gamified learning in higher education: A systematic review of the literature (2018)Escape From Passive Learning: Harnessing Gamified Digital Educational Escape Rooms for Immersive Marketing Education (2024)Effectiveness of escape rooms in nursing education: A systematic review (2025)
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References

  • 1988Cognitive Load During Problem Solving: Effects on Learning10,975 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 2017Educational Gaming for Pharmacy Students – Design and Evaluation of a Diabetes-themed Escape Room320 cited
  • 2018Exploratory implementation of a blended format escape room in a large enrollment pharmacy management class172 cited
  • 2015Are Serious Games a Good Strategy for Pharmacy Education?151 cited
  • 2019An innovative escape room activity to assess student readiness for advanced pharmacy practice experiences (APPEs)112 cited
  • 2019Applying educational gaming success to a nonsterile compounding escape room62 cited
  • 2019Learning good manufacturing practices in an escape room: Validation of a new pedagogical tool58 cited
  • 2019Escape from the usual: Development and implementation of an ‘escape room’ activity to assess team dynamics55 cited
  • 2020Student pharmacist perceptions of learning after strengths-based leadership skills lab and escape room in pharmacy practice skills laboratory51 cited
  • 2020Transferability of a diabetes escape room into an accelerated pharmacy program40 cited
  • 2020Design of a disaster preparedness escape room for first and second-year pharmacy students34 cited
  • 2020A heart failure themed escape room approach to enhance pharmacy student learning34 cited

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Cited by

  • 2024Effectiveness of Escape Room in Medical Education: A Systematic Review and Meta-Analysis27 cited
  • 2024Unlocking knowledge: a meta-analysis assessing the efficacy of educational escape rooms in health sciences education26 cited