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Gamified Environments and Serious Games for Students With Autistic Spectrum Disorder: Review of Research
16 references·0 citing·48 second hop
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(2013)Psychiatric disorders in children and adolescents during the COVID-19 pandemic (2020)Trastornos psiquiátricos en los niños y adolescentes en tiempo de la pandemia por COVID-19 (2020)A framework and serious game for decision making in stressful situations; a fire evacuation scenario (2022)Basics of Qualitative Research (1992)Diagnostic and Statistical Manual of Mental Disorders (2013)A Framework of Developing Mobile Gamification to Improve User Engagement of Physical Activity: A Case Study of Location-Based Augmented Reality Mobile Game for Promoting Physical Health (2021)Exploring Autistic Coping through Participatory Design (2025)VR-ACT: transforming clinical evidence of acceptance and commitment therapy through virtual reality for subthreshold depression (2025)A Twin Track Approach for Informal Settlements Development: Combining Upgrading and Housing— A Case Study of District 13 Kabul City (2022)Character Development in Hospitality and Tourism (2022)Quality Criteria for Serious Games: Serious Part, Game Part, and Balance (2020)Serious board games: modding existing games for collaborative ideation processes (2021)Serious Games as a Complementary Tool for Social Skill Development in Young People: A Systematic Review of the Literature (2021)
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References

  • 2015Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement26,419 cited
  • 2011From game design elements to gamefulness11,928 cited
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  • 2020Empowering Children with ASD and Their Parents: Design of a Serious Game for Anxiety and Stress Reduction116 cited
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  • 2022Improving adaptive and cognitive skills of children with an intellectual disability and/or autism spectrum disorder: Meta-analysis of randomised controlled trials on the effects of serious games43 cited
  • 2019Designing Gamified Interventions for Autism Spectrum Disorder: A Systematic Review39 cited
  • 2022Method for the Development of Accessible Mobile Serious Games for Children with Autism Spectrum Disorder

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36 cited
  • 2019A Review on Gamification Design Framework: How They Incorporated for Autism Children28 cited
  • 2019Reflections on the design, implementation, and adoption of a gamified eHealth application in youth mental healthcare28 cited
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