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Game principle: enhancing learner engagement with gamification to improve learning outcomes
16 references·0 citing·34 second hopsampled
Game principle: enhancing learner engagement with gamification to improve learning outcomes (2023)Game principle: enhancing learner engagem…The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The impact of gamification on…Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Intrinsic and extrinsic motiv…Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts (2020)Does gamification improve stu…The Gamification of Learning: a Meta-analysis (2019)The Gamification of Learning:…Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)Towards understanding the eff…Is it all a game? Understanding the principles of gamification (2015)Is it all a game? Understandi…Gamification in Education: A Systematic Mapping Study (2015)Gamification in Education: A …Gamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Developing a Theory of Gamified Learning (2014)Developing a Theory of Gamifi…Gamifying learning experiences: Practical implications and outcomes (2013)Gamifying learning experience…Gamification in Education: What, How, Why Bother? (2011)Gamification in Education: Wh…From game design elements to gamefulness (2011)From game design elements to …The Power of Feedback (2007)The Power of FeedbackSelf-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Beyond pleasure and pain. (1997)Beyond pleasure and pain.The theory of planned behavior (1991)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Rules of Play: Game Design Fundamentals (2003)Flow: The Psychology of Optimal Experience (1991)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Gamifying education: what is known, what is believed and what remains uncertain: a critical review (2017)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)Self-efficacy mechanism in human agency. (1982)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Investigating Self-Regulation and Motivation: Historical Background, Methodological Developments, and Future Prospects (2008)Developing the theory of formative assessment (2009)The development of student feedback literacy: enabling uptake of feedback (2018)Introduction to Meta‐Analysis (2009)The potential of digital tools to enhance mathematics and science learning in secondary schools: A context-specific meta-analysis (2020)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)From expectancy-value theory to situated expectancy-value theory: A developmental, social cognitive, and sociocultural perspective on motivation (2020)Student Motivation and Associated Outcomes: A Meta-Analysis From Self-Determination Theory (2021)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Understanding Attitudes and Predicting Social Behavior (1980)Prospect theory: An analysis of decision under risk (1988)Implementation intentions: Strong effects of simple plans. (1999)Taking time seriously: A theory of socioemotional selectivity. (1999)Core affect and the psychological construction of emotion. (2003)Society and the Adolescent Self-Image (1965)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)Positive psychology: An introduction. (2000)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)
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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.54,579 cited
  • 2007The Power of Feedback16,708 cited
  • 2011From game design elements to gamefulness11,928 cited
  • 2020Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions9,630 cited
  • 1997Beyond pleasure and pain.7,051 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification6,655 cited
  • 2014Gamification in theory and action: A survey2,989 cited
  • 2019The Gamification of Learning: a Meta-analysis2,587 cited
  • 2013Gamifying learning experiences: Practical implications and outcomes2,410 cited
  • 2015Gamification in Education: A Systematic Mapping Study1,551 cited
  • 2020The impact of gamification on learning and instruction: A systematic review of empirical evidence1,475 cited
  • 2011Gamification in Education: What, How, Why Bother?1,242 cited
  • 2015Towards understanding the effects of individual gamification elements on intrinsic motivation and performance1,240 cited
  • 2014Developing a Theory of Gamified Learning1,223 cited
  • 2020Does gamification improve student learning outcome? Evidence from a meta-analysis and synthesis of qualitative data in educational contexts

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993 cited
  • 2015Is it all a game? Understanding the principles of gamification968 cited
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