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Adaptive scaffolding and engagement in digital game-based learning
16 references·0 citing·43 second hop
Adaptive scaffolding and engagement in digital game-based learning (2023)Adaptive scaffolding and engagement in di…Journal of Universal Computer Science (2020)Journal of Universal Computer…The effect of games and simulations on higher education: a systematic literature review (2017)The effect of games and simul…Student engagement, context, and adjustment: Addressing definitional, measurement, and methodological issues (2016)Student engagement, context, …Digital Games, Design, and Learning (2015)Digital Games, Design, and Le…A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)A concept map-embedded educat…Student Engagement: What Is It? Why Does It Matter? (2012)Student Engagement: What Is I…Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Serious games as new educatio…Our Princess Is in Another Castle (2012)Our Princess Is in Another Ca…A systematic literature review of empirical evidence on computer games and serious games (2012)A systematic literature revie…A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES (2011)A META‐ANALYTIC EXAMINATION O…Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)Why Minimal Guidance During I…Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis (2006)Computer Gaming and Interacti…School Engagement: Potential of the Concept, State of the Evidence (2004)School Engagement: Potential …Engagement in Academic Work: The Role of Learning Goals, Future Consequences, Pleasing Others, and Perceived Ability (1996)Engagement in Academic Work: …THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)THE ROLE OF TUTORING IN PROBL…Motivation and personality (1993)Motivation and Personality (1997)New Conceptual Frameworks for Student Engagement Research, Policy, and Practice (2013)The relationships between school belonging and students’ motivational, social-emotional, behavioural, and academic outcomes in secondary education: a meta-analytic review (2019)Mapping research in student engagement and educational technology in higher education: a systematic evidence map (2020)Seriously considering play: Designing interactive learning environments based on the blending of microworlds, simulations, and games (1996)The benefits of playing video games. 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(1956)Experiential Learning : Experience as the Source of Learning and Development (1983)Those Who Understand: Knowledge Growth in Teaching (1986)Scaffolding and Achievement in Problem-Based and Inquiry Learning: A Response to Kirschner, Sweller, and Clark (2006) (2007)Cognitive Load Theory (2011)The ICAP Framework: Linking Cognitive Engagement to Active Learning Outcomes (2014)Situated Cognition and the Culture of Learning (1989)Bias in meta-analysis detected by a simple, graphical test (1997)Self-Efficacy: The Exercise of Control (1999)The Gamification of Learning: a Meta-analysis (2019)Social Learning Theory. (1978)Statistical Methods for Meta-Analysis (1988)Handbook of Self-Regulation of Learning and Performance (2017)Introduction to Meta‐Analysis (2021)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-efficacy: Toward a unifying theory of behavioral change. 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(1995)The Four-Phase Model of Interest Development (2006)Customer Engagement (2011)A Comparison between Concept Maps, Mind Maps, Conceptual Diagrams, and Visual Metaphors as Complementary Tools for Knowledge Construction and Sharing (2006)A systemic and cognitive view on collaborative knowledge building with wikis (2008)Artificial intelligence in supply chain management: theory and applications (2009)
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References

  • 2004School Engagement: Potential of the Concept, State of the Evidence12,540 cited
  • 1976THE ROLE OF TUTORING IN PROBLEM SOLVING *8,828 cited
  • 2006Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching6,900 cited
  • 2020Journal of Universal Computer Science3,393 cited
  • 2012A systematic literature review of empirical evidence on computer games and serious games2,890 cited
  • 2013A meta-analysis of the cognitive and motivational effects of serious games.1,857 cited
  • 2015Digital Games, Design, and Learning1,268 cited
  • 2012Student Engagement: What Is It? Why Does It Matter?1,137 cited
  • 2006Computer Gaming and Interactive Simulations for Learning: A Meta-Analysis936 cited
  • 2011A META‐ANALYTIC EXAMINATION OF THE INSTRUCTIONAL EFFECTIVENESS OF COMPUTER‐BASED SIMULATION GAMES881 cited
  • 2016Student engagement, context, and adjustment: Addressing definitional, measurement, and methodological issues848 cited
  • 2017The effect of games and simulations on higher education: a systematic literature review773 cited
  • 2012Our Princess Is in Another Castle737 cited
  • 2012Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies726 cited

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  • 2013A concept map-embedded educational computer game for improving students' learning performance in natural science courses630 cited
  • 1996Engagement in Academic Work: The Role of Learning Goals, Future Consequences, Pleasing Others, and Perceived Ability608 cited
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