SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The Effect of Digital Learning of Historical Comics on Students‘ Critical Thinking Skills
16 references·0 citing·55 second hop
The Effect of Digital Learning of Historical Comics on Students‘ Critical Thinking Skills (2023)The Effect of Digital Learning of Histori…Developing critical thinking skills: Simulations vs. cases (2021)Developing critical thinking …Children’s experiences with a transmedia narrative: Insights for promoting critical multimodal literacy in the digital age (2021)Children’s experiences with a…Cultural intermediation and the basis of trust among webtoon and webnovel communities (2020)Cultural intermediation and t…Visual narratives and the mind: Comprehension, cognition, and learning (2019)Visual narratives and the min…Interactive Gamification Learning Media Application For Blind Children Using Android Smartphone in Indonesia (2019)Interactive Gamification Lear…A Digital Game-Based Learning Method to Improve Students’ Critical Thinking Skills in Elementary Science (2019)A Digital Game-Based Learning…The use of sampling methods in advertising research: a gap between theory and practice (2017)The use of sampling methods i…Comic books in the American college classroom: a study of student critical thinking (2016)Comic books in the American c…‘Mummified objects’: superhero comics in the digital age (2016)‘Mummified objects’: superher…Making machinima: animation, games, and multimodal participation in the media arts (2015)Making machinima: animation, …E-comics in teaching: Evaluating and using comic strip creator tools for educational purposes (2015)E-comics in teaching: Evaluat…Critical Thinking: Literature Review and Needed Research (2013)Critical Thinking: Literature…Learning methods for teacher education: the use of online discussions to improve critical thinking (2011)Learning methods for teacher …Critical Thinking: A Literature Review (2011)Critical Thinking: A Literatu…The relationship between mathematics preparation and conceptual learning gains in physics: A possible “hidden variable” in diagnostic pretest scores (2002)The relationship between math…Teaching Critical Thinking in Social Work Practice Courses (1997)Teaching Critical Thinking in…Modern Social Work Theory (1991)Critical thinking: What, why, and how (1992)A Comparison Study of Live Instruction versus Interactive Television for Teaching MSW Students Critical Thinking Skills (2000)Is Social Work a Profession? (2001)The Role of the Learning Community in the Development of Discipline Knowledge and Generic Graduate Outcomes (2006)Implementation of group supervision in child welfare: findings from Arizona's Supervision Circle Project. (2008)The initial knowledge state of college physics students (1985)Assessing student learning of Newton’s laws: The Force and Motion Conceptual Evaluation and the Evaluation of Active Learning Laboratory and Lecture Curricula (1998)Interactive-engagement versus traditional methods: A six-thousand-student survey of mechanics test data for introductory physics courses (1998)Interpreting FCI scores: Normalized gain, preinstruction scores, and scientific reasoning ability (2005)Redesign of a Large Lecture Course Into a Small-Group Learning Course (2013)Synthesis of discipline-based education research in physics (2014)Taxonomy of Educational Objectives: The Classification of Educational Goals. (1956)Critical Inquiry in a Text-Based Environment: Computer Conferencing in Higher Education (1999)A taxonomy for learning, teaching, and assessing : a revision of Bloom's taxonomy of educational objectives (2001)Learning in the practicum: engaging pre-service teachers in reflective practice in the online space (2014)Research Trends and Features of Critical Thinking Studies in E-Learning Environments: A Review (2018)Student and Staff Perceptions of a Learning Management System for Blended Learning in Teacher Education (2018)Metacognition and cognitive monitoring: A new area of cognitive-developmental inquiry. (1979)Critical Thinking: A Statement of Expert Consensus for Purposes of Educational Assessment and Instruction (1990)Promoting Self-Regulation in Science Education: Metacognition as Part of a Broader Perspective on Learning (2006)A Model of Critical Thinking in Higher Education (2014)Creative and Critical Thinking Skills in Problem-based Learning Environments (2015)Domains and predictors of first-year student success: A systematic review (2018)Present Pasts (2003)The Archive and the Repertoire (2003)The Archive and the Repertoire: Performing Cultural Memory in the Americas (2003)“A Word to You Feminist Women”: The Parallel Legacies of Feminism and Underground Comics (2018)E-Graphic Novels (2018)The Cambridge History of the Graphic Novel (2018)Marketing Research: Methodological Foundations (1977)Snowball Sampling: Problems and Techniques of Chain Referral Sampling (1981)An assessment of the use of partial least squares structural equation modeling in marketing research (2011)A study on the COVID-19 awareness affecting the consumer perceived benefits of online shopping in Vietnam (2020)Does SMS advertising still have relevance to increase consumer purchase intention? A hybrid PLS-SEM-neural network modelling approach (2021)Special issue editorial: Advanced partial least squares structural equation modeling (PLS-SEM) applications in business research (2024)Motivational and self-regulated learning components of classroom academic performance. (1990)Toward an Emotion Nuanced Sensemaking Perspective of Organizational Consultation (2000)Digital game-based learning (2003)The Influence of Process Oriented Guided Inquiry Learning (POGIL) Model Assisted by Realia Media to Improve Scientific Literacy and Critical Thinking Skill of Primary School Students (2020)Designing a gamified e-learning environment for teaching undergraduate ERP course based on big five personality traits (2021)Meta-Analysis on Investigating and Comparing the Effects on Learning Achievement and Motivation for Gamification and Game-Based Learning (2022)Gamification of Education: A Review of Literature (2014)Gamification in Education: A Systematic Mapping Study (2015)Gamify (2016)The Development of Interactive Multimedia Using Lectora Inspire Application in Arabic Language Learning (2019)Game-Based Learning for Learners With Disabilities—What Is Next? A Systematic Literature Review From the Activity Theory Perspective (2022)Media Video Pembelajaran Tri Hita Karana Untuk Meningkatkan Daya Serap Siswa Kelas V Sekolah Dasar (2022)Introduction to functional grammar . By M. A. K. Halliday London & Baltimore: Edward Arnold, 1985. Pp. xxxv, 387. (1989)Funds of knowledge for teaching: Using a qualitative approach to connect homes and classrooms (1992)Digital Natives, Digital Immigrants Part 1 (2001)A systematic review on the effectiveness of children’s interactive reading applications for promoting their emergent literacy in the multimedia context (2023)Revisión de literatura sobre transmedia y narrativa usando un algoritmo de aprendizaje automático no supervisado (2025)Instructional effects on critical thinking: Performance on ill-defined issues (2008)Critical thinking in the preschool classroom - A systematic literature review (2022)
this work references cited by second hop

References

  • 2011Critical Thinking: A Literature Review696 cited
  • 2002The relationship between mathematics preparation and conceptual learning gains in physics: A possible “hidden variable” in diagnostic pretest scores689 cited
  • 2017The use of sampling methods in advertising research: a gap between theory and practice292 cited
  • 2013Critical Thinking: Literature Review and Needed Research221 cited
  • 2011Learning methods for teacher education: the use of online discussions to improve critical thinking111 cited
  • 2019A Digital Game-Based Learning Method to Improve Students’ Critical Thinking Skills in Elementary Science83 cited
  • 2019Interactive Gamification Learning Media Application For Blind Children Using Android Smartphone in Indonesia79 cited
  • 1997Teaching Critical Thinking in Social Work Practice Courses52 cited
  • 2021Children’s experiences with a transmedia narrative: Insights for promoting critical multimodal literacy in the digital age47 cited
  • 2016‘Mummified objects’: superhero comics in the digital age46 cited
  • 2015E-comics in teaching: Evaluating and using comic strip creator tools for educational purposes46 cited
  • 2020Cultural intermediation and the basis of trust among webtoon and webnovel communities37 cited
  • 2015Making machinima: animation, games, and multimodal participation in the media arts37 cited
  • 2021

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Developing critical thinking skills: Simulations vs. cases
30 cited
  • 2019Visual narratives and the mind: Comprehension, cognition, and learning25 cited
  • 2016Comic books in the American college classroom: a study of student critical thinking17 cited
  • Cited by

    No citing works inside the corpus for this window.