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Designing interagency responses to wicked problems: A viable system model board game
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References

  • 1973Dilemmas in a general theory of planning16,321 cited
  • 1989Institutional Ecology, `Translations' and Boundary Objects: Amateurs and Professionals in Berkeley's Museum of Vertebrate Zoology, 1907-3910,821 cited
  • 1982Systems thinking, systems practice3,545 cited
  • 1991Soft Systems Methodology in Action3,414 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2010This is Not a Boundary Object: Reflections on the Origin of a Concept2,384 cited
  • 2006Solving the Emotion Paradox: Categorization and the Experience of Emotion1,670 cited
  • 2013Wicked Problems1,513 cited
  • 2005Managing to collaborate the theory and practice of collaborative advantage1,393 cited
  • 2008Wicked Problems, Knowledge Challenges, and Collaborative Capacity Builders in Network Settings1,186 cited
  • 2007The Whole‐of‐Government Approach to Public Sector Reform1,173 cited
  • 1981Challenging strategic planning assumptions1,079 cited
  • 1992Creative Problem Solving: Total Systems Intervention.1,051 cited
  • 2015The SAGE Handbook of Action Research848 cited
  • 2001Rational analysis for a problematic world revisited : problem structuring methods for complexity, uncertainty and conflict

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834 cited
  • 1988Reality: The Search for Objectivity or the Quest for a Compelling Argument822 cited
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