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Enhancing children’s cognitive skills: An experimental study on virtual reality-based gamified educational practices
16 references·0 citing·52 second hop
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References

  • 2008Improving fluid intelligence with training on working memory2,188 cited
  • 1964Part I: Cognitive development in children: Piaget development and learning2,079 cited
  • 2007Flow in games (and everything else)1,081 cited
  • 2021Understanding Cognitive Load in Digital and Online Learning: a New Perspective on Extraneous Cognitive Load895 cited
  • 1974The Principles of Genetic Epistemology.345 cited
  • 2006Games that “work”: Using computer games to teach alcohol-affected children about fire and street safety128 cited
  • 2019A Sustainability Innovation Experiential Learning Model for Virtual Reality Chemistry Laboratory: An Empirical Study with PLS-SEM and IPMA115 cited
  • 2018Leveraging Robotics Research for Children with Autism: A Review114 cited
  • 2022Enhancing reading skills through a video game mixing action mechanics and cognitive training84 cited
  • 2018Brain Training Games Enhance Cognitive Function in Healthy Subjects82 cited
  • 2020Game-based brain training for improving cognitive function in community-dwelling older adults: A systematic review and meta-regression68 cited
  • 2021Effects of a virtual reality training program on visual attention and motor performance in children with reading learning disability67 cited
  • 2018The effects of video game training on the cognitive functioning of older adults: A community-based randomized controlled trial45 cited

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2016
Cognitive benefits of older adults’ digital gameplay: A critical review
15 cited
  • 2017The Psychological and Methodological Mechanisms of Play: The Relighting of Piaget’s Theory of Play1 cited
  • 2020Training cognitive functions of children with Specific Learning Disorders with the HapHop-Physio exer-learning game: A pilot study (Preprint)1 cited
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