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Application of gamification in Early Childhood Education and Primary Education: thematic analysis
16 references·0 citing·43 second hop
Application of gamification in Early Childhood Education and Primary Education: thematic analysis (2023)Application of gamification in Early Chil…Gamification in Science Education. A Systematic Review of the Literature (2021)Gamification in Science Educa…Gamification Applications in E-learning: A Literature Review (2021)Gamification Applications in …Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Between Level Up and Game Ove…The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)The impact of gamification on…Gamification of in‐class activities in flipped classroom lectures (2020)Gamification of in‐class acti…Can gamification help to improve education? Findings from a longitudinal study (2020)Can gamification help to impr…Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement (2018)Investigating the effects of …Gamificación en educación: una panorámica sobre el estado de la cuestión (2018)Gamificación en educación: un…Gamification in Education (2017)Gamification in EducationEvaluations of the uptake and impact of the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) Statement and extensions: a scoping review (2017)Evaluations of the uptake and…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…A mobile gamification learning system for improving the learning motivation and achievements (2014)A mobile gamification learnin…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Gamification in Education: What, How, Why Bother? (2011)Gamification in Education: Wh…From game design elements to gamefulness (2011)From game design elements to …Undertaking a literature review: a step-by-step approach (2008)Undertaking a literature revi…Social Foundations of Thought and Action : A Social Cognitive Theory (1985)A Theory of Goal Setting and Task PerformanceA Theory of Goal Setting and Task Performance, by LockeEdwin A. and LathamGary P.. Englewood Cliffs, NJ: Prentice-Hall, 1990. (1991)From Content to Context: Videogames as Designed Experience (2006)Gamification and student motivation (2014)The effect of gamification on motivation and engagement (2017)Gamified learning in higher education: A systematic review of the literature (2018)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)The impact of gamification in educational settings on student learning outcomes: a meta-analysis (2020)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The Gamification of Learning: a Meta-analysis (2019)Basic psychological need theory: Advancements, critical themes, and future directions (2020)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. 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(1984)Content Analysis: An Introduction to Its Methodology (2019)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Using thematic analysis in psychology (2006)Adaptive Gamification in Science Education: An Analysis of the Impact of Implementation and Adapted Game Elements on Students’ Motivation (2023)Gamification of e-learning in higher education: a systematic literature review (2023)Organizational digital transformation: from evolution to future trends (2023)Analyzing the Past to Prepare for the Future: Writing a Literature Review (2002)The PRISMA statement for reporting systematic reviews and meta-analyses of studies that evaluate health care interventions: explanation and elaboration (2009)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review (2021)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Virtual reality and gamification in education: a systematic review (2024)Gamification in theory and action: A survey (2014)Gamification in Education: A Systematic Mapping Study (2015)Conducting systematic literature review in operations management (2016)On the shoulders of giants: undertaking a structured literature review in accounting (2016)
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References

  • 2011From game design elements to gamefulness8,391 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2008Undertaking a literature review: a step-by-step approach1,429 cited
  • 2011Gamification in Education: What, How, Why Bother?1,242 cited
  • 2020The impact of gamification on learning and instruction: A systematic review of empirical evidence963 cited
  • 2017Evaluations of the uptake and impact of the Preferred Reporting Items for Systematic reviews and Meta-Analyses (PRISMA) Statement and extensions: a scoping review768 cited
  • 2014A mobile gamification learning system for improving the learning motivation and achievements648 cited
  • 2021Gamification in Science Education. A Systematic Review of the Literature644 cited
  • 2021Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education508 cited
  • 2021Gamification Applications in E-learning: A Literature Review477 cited
  • 2018Investigating the effects of gamification-enhanced flipped learning on undergraduate students’ behavioral and cognitive engagement405 cited
  • 2018Gamificación en educación: una panorámica sobre el estado de la cuestión335 cited
  • 2020

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Can gamification help to improve education? Findings from a longitudinal study
301 cited
  • 2017Gamification in Education286 cited
  • 2020Gamification of in‐class activities in flipped classroom lectures233 cited
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