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The moderating role of gamification toward intentions to use mobile payments applications in Bahrain: an integrated approach
16 references·1 citing·23 second hopsampled
The moderating role of gamification toward intentions to use mobile payments applications in Bahrain: an integrated approach (2023)The moderating role of gamification towar…When to use and how to report the results of PLS-SEM (2018)When to use and how to report…A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)A new criterion for assessing…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…Do social media marketing activities enhance customer equity? An empirical study of luxury fashion brand (2011)Do social media marketing act…\nThe use of partial least squares path modeling in international marketing (2009)\nThe use of partial least sq…User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model (2003)Consumer Acceptance of Electr…Why do people use information technology? A critical review of the technology acceptance model (2002)Why do people use information…A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)A Theoretical Extension of th…Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification. (1998)Fit indices in covariance str…Understanding Information Technology Usage: A Test of Competing Models (1995)Understanding Information Tec…The theory of planned behavior (1991)The theory of planned behaviorUser Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)User Acceptance of Computer T…Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Perceived Usefulness, Perceiv…Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research. (1977)Belief, Attitude, Intention a…AI Powered Gamification: The New Catalyst in the Arena of Online Investment Platforms Impacting Behavioral Intentions (2025)AI Powered Gamification: The …Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research (1975)Self-efficacy mechanism in human agency. (1982)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)The DeLone and McLean Model of Information Systems Success: A Ten-Year Update (2003)Comparative fit indexes in structural models. (1990)Alternative Ways of Assessing Model Fit (1992)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)Evaluating Goodness-of-Fit Indexes for Testing Measurement Invariance (2002)Sensitivity of Goodness of Fit Indexes to Lack of Measurement Invariance (2007)Understanding Attitudes and Predicting Social Behavior (1980)Coefficient Alpha and the Internal Structure of Tests (1951)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Consumer Acceptance and Use of Information Technology: Extending the Unified Theory of Acceptance and Use of Technology1 (2012)Older Adults' Reasons for Using Technology while Aging in Place (2015)Diffusion of Innovations 1 (2019)PLS-SEM: Indeed a Silver Bullet (2011)Partial Least Squares Structural Equation Modeling (2017)Assessing measurement model quality in PLS-SEM using confirmatory composite analysis (2019)Structural equation modeling in practice: A review and recommended two-step approach. (1988)Structural Equations with Latent Variables. (1991)Using PLS path modeling in new technology research: updated guidelines (2016)Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R (2021)Trust and TAM in Online Shopping: An Integrated Model1 (2003)
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References

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  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
  • 2014A new criterion for assessing discriminant validity in variance-based structural equation modeling38,283 cited
  • 2018When to use and how to report the results of PLS-SEM27,424 cited
  • 1989User Acceptance of Computer Technology: A Comparison of Two Theoretical Models25,696 cited
  • 2000A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies22,991 cited
  • 1998Fit indices in covariance structure modeling: Sensitivity to underparameterized model misspecification.12,297 cited
  • 2009\nThe use of partial least squares path modeling in international marketing11,331 cited
  • 1995Understanding Information Technology Usage: A Test of Competing Models8,810 cited
  • 2003Consumer Acceptance of Electronic Commerce: Integrating Trust and Risk with the Technology Acceptance Model5,710 cited
  • 2002Why do people use information technology? A critical review of the technology acceptance model4,200 cited
  • 2011Do social media marketing activities enhance customer equity? An empirical study of luxury fashion brand2,454 cited
  • 2011Gamification. using game-design elements in non-gaming contexts

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2,412 cited
  • 1977Belief, Attitude, Intention and Behavior: An Introduction to Theory and Research.2,379 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
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    • 2025AI Powered Gamification: The New Catalyst in the Arena of Online Investment Platforms Impacting Behavioral Intentions9 cited