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Development of Flipbook-Based Teaching Materials for Learning in Elementary School’s
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Development of Flipbook-Based Teaching Materials for Learning in Elementary School’s (2023)Development of Flipbook-Based Teaching Ma…use of modern technologies by foreign language teachers: developing digital skills (2021)use of modern technologies by…The Development Of E-Modules Project Based Learning for Students of Computer and Basic Networks at Vocational School (2021)The Development Of E-Modules …Digital Teaching Materials and Their Relationship with the Metacognitive Skills of Students in Primary Education (2020)Digital Teaching Materials an…Digital and media literacy in pre-service teachereducation (2019)Digital and media literacy in…Digital card games in education: A ten year systematic review (2017)Digital card games in educati…Elementary school teachers' ICT use in the classroom and their motivators for using ICT (2014)Elementary school teachers' I…Designing game-based learning environments for elementary science education: A narrative-centered learning perspective (2013)Designing game-based learning…Prosedur Penelitian Suatu Pendekatan Praktik (2006)Prosedur Penelitian Suatu Pen…Design Experiments: Theoretical and Methodological Challenges in Creating Complex Interventions in Classroom Settings (1992)School Engagement: Potential of the Concept, State of the Evidence (2004)What Video Games Have to Teach Us about Learning and Literacy (2004)Digital game elements, user experience and learning: A conceptual framework (2018)A systematic review on the impacts of game-based learning on argumentation skills (2020)The Effect of Game-Based Learning on Student Achievement: A Meta-Analysis Study (2020)Addressing first- and second-order barriers to change: Strategies for technology integration (1999)The New Meaning of Educational Change (2001)Building a practically useful theory of goal setting and task motivation: A 35-year odyssey. (2002)Teacher perspectives on ICT: A learning ecology approach (2015)TPACK design scaffolds for supporting teacher pedagogical change (2018)Frameworks for ICT Integration in Mathematics Education - A Teacher’s Perspective (2020)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Research Methods in Education (2007)Analysis and Design of the Web Game on Descriptive Statistics through the ADDIE Model, Data Science and Machine Learning (2020)Preparing pre-service teachers to integrate teaching technologies into their classrooms: Examining the effects of teaching environments based on open-ended, hands-on and authentic tasks (2021)Serious games in future skills development: A systematic review of the design approaches (2022)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Basics of Qualitative Research (3rd ed.): Techniques and Procedures for Developing Grounded Theory (2008)Educational Research and Innovation (2009)Why do some teachers teach media literacy while others do not? Exploring predictors along the “will, skill, tool, pedagogy” model (2023)Unlocking High-Quality Teaching (2025)Metacognition and cognitive monitoring: A new area of cognitive-developmental inquiry. (1979)Assessing Metacognitive Awareness (1994)Feedback and Self-Regulated Learning: A Theoretical Synthesis (1995)Psychological Aspects of Students With Learning Disabilities in E-Environments: A Mini Review and Future Research Directions (2021)The Use of Distance Learning and E-learning in Students with Learning Disabilities: A Review on the Effects and some Hint of Analysis on the Use during COVID-19 Outbreak (2021)Blended learning: Uncovering its transformative potential in higher education (2004)Factors affecting students’ self-efficacy in higher education (2010)The use of digital technologies by small and medium enterprises during COVID-19: Implications for theory and practice (2020)Exploring preservice teachers’ digital skills, stress, and coping strategies during online lessons amid covid-19 pandemic in Ghana (2022)Online learning after the COVID-19 pandemic: Learners’ motivations (2022)Cultural competence in technology-assisted language teaching: insights from higher education (2025)Development of E-Module Based on Problem Based Learning (PBL) on Heat and Temperature to Improve Student's Science Process Skill. (2018)PENGEMBANGAN E-MODUL IPA BERBASIS PROBLEM BASED LEARNING UNTUK MENINGKATKAN LITERASI SAINS SISWA (2019)Meningkatkan Hasil Belajar Biologi Melalui E-Modul Berbasis Problem Based Learning (2020)Contextualizing Basic Hospitality Learning through Ethno-Project-Based Teaching Module to Enhance Critical Thinking Skills of Vocational High School Students (2025)Uji Validitas dan Reliabilitas Instrumen Penelitian Kuantitatif (2018)Metodologi Penelitian Kualitatif (2022)Penelitian Tindakan Kelas (2022)
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References

  • 2006Prosedur Penelitian Suatu Pendekatan Praktik21,948 cited
  • 2013Designing game-based learning environments for elementary science education: A narrative-centered learning perspective183 cited
  • 2014Elementary school teachers' ICT use in the classroom and their motivators for using ICT138 cited
  • 2021use of modern technologies by foreign language teachers: developing digital skills109 cited
  • 2021The Development Of E-Modules Project Based Learning for Students of Computer and Basic Networks at Vocational School88 cited
  • 2017Digital card games in education: A ten year systematic review67 cited
  • 2019Digital and media literacy in pre-service teachereducation58 cited
  • 2020Digital Teaching Materials and Their Relationship with the Metacognitive Skills of Students in Primary Education49 cited

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