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Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda
16 references·0 citing·29 second hop
Gamification in Health Care Management: Systematic Review of the Literature and Research Agenda (2023)Gamification in Health Care Management: S…Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)Revealing the theoretical bas…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…A systematic review of gamification in e-Health (2017)A systematic review of gamifi…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Gamification for health and wellbeing: A systematic review of the literature (2016)Gamification for health and w…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Academic engagement and commercialisation: A review of the literature on university–industry relations (2012)Academic engagement and comme…Gamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps (2011)Gamification by Design: Imple…An Introduction to Qualitative Research (2009)An Introduction to Qualitativ…Cochrane Database of Systematic Reviews (2008)Cochrane Database of Systemat…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Qualitative Research: Introducing focus groups (1995)Qualitative Research: Introdu…Essentials of Behavioral Research: Methods and Data Analysis (1984)Essentials of Behavioral Rese…The theory of planned behavior (1991)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Qualitative Research: Consensus methods for medical and health services research (1995)Qualitative Research: Rigour and qualitative research (1995)Focus-group interview and data analysis (2004)The use of focus group discussion methodology: Insights from two decades of application in conservation (2018)Science and Human Behavior (1953)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The Gamification of Learning: a Meta-analysis (2019)The future of the university and the university of the future: evolution of ivory tower to entrepreneurial paradigm (2000)Common method biases in behavioral research: A critical review of the literature and recommended remedies. (2003)Towards a Methodology for Developing Evidence‐Informed Management Knowledge by Means of Systematic Review (2003)Universities–industry collaboration: A systematic review (2015)The Open Innovation Research Landscape: Established Perspectives and Emerging Themes across Different Levels of Analysis (2016)The Third Mission of the university: A systematic literature review on potentials and constraints (2020)The psychology of interpersonal relations. (1958)Intrinsic Motivation and Self-Determination in Human Behavior (1985)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Gamification in Education: A Systematic Mapping Study (2015)The longitudinal course of marital quality and stability: A review of theory, method, and research. (1995)Enhancing well‐being and alleviating depressive symptoms with positive psychology interventions: a practice‐friendly meta‐analysis (2009)Eta squared and partial eta squared as measures of effect size in educational research (2011)A Comprehensive Review and a Meta-Analysis of the Effectiveness of Internet-Based Psychotherapeutic Interventions (2008)The Efficacy of Cognitive Behavioral Therapy: A Review of Meta-analyses (2012)Social determinants of mental health (2014)
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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 1995Qualitative Research: Introducing focus groups6,933 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2008Cochrane Database of Systematic Reviews4,527 cited
  • 1984Essentials of Behavioral Research: Methods and Data Analysis3,889 cited
  • 2012Academic engagement and commercialisation: A review of the literature on university–industry relations2,570 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 2011Gamification by Design: Implementing Game Mechanics in Web and Mobile Apps2,374 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2009An Introduction to Qualitative Research2,334 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
  • 2016Gamification for health and wellbeing: A systematic review of the literature1,233 cited

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  • 2017A systematic review of gamification in e-Health1,021 cited
  • 2021Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning951 cited
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