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Sustainability in Hybrid Technologies for Heritage Preservation: A Scientometric Study
16 references·5 citing·46 second hop
Sustainability in Hybrid Technologies for Heritage Preservation: A Scientometric Study (2024)Sustainability in Hybrid Technologies for…Mixed reality experiences in museums: Exploring the impact of functional elements of the devices on visitors’ immersive experiences and post-experience behaviours (2022)Mixed reality experiences in …Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)Innovating the cultural herit…“Hasta la vista, baby” – will machine learning terminate human literature reviews in entrepreneurship? 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(2015)Cultural tourism: A review of recent research and trends (2018)Virtual museums for all: employing game technology for edutainment (2004)How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)A serious game model for cultural heritage (2012)Can Serious Games Contribute to Developing and Sustaining 21st Century Skills? (2014)The potential of virtual tourism in the recovery of tourism industry during the COVID-19 pandemic (2021)A Theoretical Extension of the Technology Acceptance Model: Four Longitudinal Field Studies (2000)Design science in information systems research (2004)Design Science in Information Systems Research1 (2004)Effects of mobile augmented reality apps on impulse buying behavior: An investigation in the tourism field (2020)Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions (2021)Augmented Reality and Gamification in Education: A Systematic Literature Review of Research, Applications, and Empirical Studies (2022)Museums and the Shaping of Knowledge (1992)Museums and the Shaping of Knowledge (1992)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)New technologies in cultural institutions: theory, evidence and policy implications (2011)Digital storytelling and audience engagement in cultural heritage management: A collaborative model based on the Digital City of Thessaloniki (2018)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Strategic management a stakeholder approach (2010)Cross-cultural differences in adopting mobile augmented reality at cultural heritage tourism sites (2018)Exploring the role of next-generation virtual technologies in destination marketing (2018)Managing the co-creation of value (2007)On value and value co-creation: A service systems and service logic perspective (2008)Critical service logic: making sense of value creation and co-creation (2012)Exploring Consumer Behavior in Virtual Reality Tourism Using an Extended Stimulus-Organism-Response Model (2018)Understanding the use of Virtual Reality in Marketing: A text mining-based review (2018)An index to quantify an individual's scientific research output (2005)Software survey: VOSviewer, a computer program for bibliometric mapping (2009)Bibliometric Methods in Management and Organization (2014)Conducting systematic literature reviews and bibliometric analyses (2019)How to conduct a bibliometric analysis: An overview and guidelines (2021)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Effects of Virtual Reality and Augmented Reality on Visitor Experiences in Museum (2016)When art meets tech: The role of augmented reality in enhancing museum experiences and purchase intentions (2018)Changes and Challenges in Museum Management after the COVID-19 Pandemic (2021)A bibliometric analysis of immersive technology in museum exhibitions: exploring user experience (2023)A systematic review of digital transformation technologies in museum exhibition (2024)Mapping A Discipline: A Guide to Using VOSviewer for Bibliometric and Visual Analysis (2021)A method for analyzing text using VOSviewer (2023)How to design bibliometric research: an overview and a framework proposal (2024)
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References

  • 2017bibliometrix : An R-tool for comprehensive science mapping analysis16,195 cited
  • 2020Software tools for conducting bibliometric analysis in science: An up-to-date review1,685 cited
  • 2013Learning cultural heritage by serious games702 cited
  • 2009Virtual museums, a survey and some issues for consideration513 cited
  • 2004Building Virtual and Augmented Reality museum exhibitions377 cited
  • 2017Value of augmented reality at cultural heritage sites: A stakeholder approach358 cited
  • 2010Developing serious games for cultural heritage: a state-of-the-art review357 cited
  • 2017Augmented reality, virtual reality and 3D printing for the co-creation of value for the visitor experience at cultural heritage places331 cited
  • 2021Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction318 cited
  • 2012Mobile augmented reality for cultural heritage: A technology acceptance study280 cited
  • 2016Enhancing art gallery visitors’ learning experience using wearable augmented reality: generic learning outcomes perspective193 cited
  • 2019Augmented reality in the tourism industry: A multi-stakeholder analysis of museums176 cited
  • 2022Mixed reality experiences in museums: Exploring the impact of functional elements of the devices on visitors’ immersive experiences and post-experience behaviours143 cited

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  • 2019A visitors’ experience model for mixed reality in the museum105 cited
  • 2015TOOTEKO: A CASE STUDY OF AUGMENTED REALITY FOR AN ACCESSIBLE CULTURAL HERITAGE. DIGITIZATION, 3D PRINTING AND SENSORS FOR AN AUDIO-TACTILE EXPERIENCE98 cited
  • 2021“Hasta la vista, baby” – will machine learning terminate human literature reviews in entrepreneurship?80 cited
  • Cited by

    • 2024tosr: Create the Tree of Science from WoS and Scopus18 cited
    • 2025Revolutionising Heritage Interpretation with Smart Technologies: A Blueprint for Sustainable Tourism14 cited
    • 2025Iconological Reconstruction and Complementarity in Chinese and Korean Museums in the Digital Age: A Comparative Study of the National Museum of Korea and the Palace Museum12 cited
    • 2025Traditional village protection and sustainable development: Knowledge graph construction and hotspot evolution9 cited
    • 2026Immersive technologies and the sustainability transition: A critical review of their integration in cultural heritage and museums2 cited