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Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study
16 references·0 citing·38 second hop
Gamification Approach to Provide Support About the Deferral Experience in Blood Donation: Design and Feasibility Study (2024)Gamification Approach to Provide Support …The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…Gamification for health and wellbeing: A systematic review of the literature (2016)Gamification for health and w…Moral Identity and Developmental Theory (2015)Moral Identity and Developmen…Gamification in theory and action: A survey (2014)Gamification in theory and ac…Self-Determination Theory (2012)Self-Determination TheoryHandbook of Theories of Social Psychology (2012)Handbook of Theories of Socia…For the Win: How Game Thinking Can Revolutionize Your Business (2012)For the Win: How Game Thinkin…Defining gamification (2012)Defining gamificationGamification. using game-design elements in non-gaming contexts (2011)Gamification. using game-desi…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…Predicting Behavior From Actions in the Past: Repeated Decision Making or a Matter of Habit? (1998)Predicting Behavior From Acti…Extending the Theory of Planned Behavior: A Review and Avenues for Further Research (1998)Extending the Theory of Plann…Intrinsic, Extrinsic, and Amotivational Styles as Predictors of Behavior: A Prospective Study (1992)Intrinsic, Extrinsic, and Amo…The Hawthorne effect: A reconsideration of the methodological artifact. (1984)The Hawthorne effect: A recon…Intrinsic Motivation and Self-Determination in Human Behavior (1985)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)A Motivational Model of Video Game Engagement (2010)The benefits of playing video games. 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(1999)Efficacy of the Theory of Planned Behaviour: A meta‐analytic review (2001)Perceived Behavioral Control, Self‐Efficacy, Locus of Control, and the Theory of Planned Behavior 1 (2002)Social Foundations of Thought and Action : A Social Cognitive Theory (1985)Intrinsic Motivation and Self-Determination in Human Behavior (1988)Motivational Beliefs, Values, and Goals (2002)Technology Acceptance Model 3 and a Research Agenda on Interventions (2008)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Identity : Youth and Crisis. 1968 (1968)Falsification and the Methodology of Scientific Research Programmes (1976)The curiosity and exploration inventory-II: Development, factor structure, and psychometrics (2009)Short- and long-term benefits of cognitive training (2011)Review of 99 self-report measures for assessing well-being in adults: exploring dimensions of well-being and developments over time (2016)Science and Human Behavior (1953)The Gamification of Learning: a Meta-analysis (2019)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)Does gamification satisfy needs? A study on the relationship between gamification features and intrinsic need satisfaction (2019)Past, present, and future of customer engagement (2021)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)The psychology of interpersonal relations. (1958)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The role of positive emotions in positive psychology: The broaden-and-build theory of positive emotions. (2001)The benefits of being present: Mindfulness and its role in psychological well-being. (2003)Gamification in Education: A Systematic Mapping Study (2015)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)From game design elements to gamefulness (2011)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Self‐Regulation and the Problem of Human Autonomy: Does Psychology Need Choice, Self‐Determination, and Will? (2006)How Technology Is Changing Work and Organizations (2016)The influence of tourism experience and well-being on place attachment (2018)
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References

  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 2015Moral Identity and Developmental Theory3,819 cited
  • 1998Extending the Theory of Planned Behavior: A Review and Avenues for Further Research3,338 cited
  • 2006The Motivational Pull of Video Games: A Self-Determination Theory Approach3,328 cited
  • 2012Self-Determination Theory3,158 cited
  • 2014Gamification in theory and action: A survey2,509 cited
  • 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
  • 2012For the Win: How Game Thinking Can Revolutionize Your Business2,354 cited
  • 2017The Rise of Motivational Information Systems: A Review of Gamification Research1,764 cited
  • 2016Gamification for health and wellbeing: A systematic review of the literature1,233 cited
  • 2012Defining gamification1,155 cited
  • 1992Intrinsic, Extrinsic, and Amotivational Styles as Predictors of Behavior: A Prospective Study1,114 cited
  • 1984The Hawthorne effect: A reconsideration of the methodological artifact.1,094 cited
  • 2012Handbook of Theories of Social Psychology

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984 cited
  • 1998Predicting Behavior From Actions in the Past: Repeated Decision Making or a Matter of Habit?926 cited
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