this work references cited by second hopReferences
- 2007G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences65,813 cited
- 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
- 2003User Acceptance of Information Technology: Toward A Unified View144,945 cited
- 2014A new criterion for assessing discriminant validity in variance-based structural equation modeling38,283 cited
- 1992A power primer.8,753 cited
- 2001Consumer perceived value: The development of a multiple item scale6,635 cited
- 1996Marketing in Hypermedia Computer-Mediated Environments: Conceptual Foundations5,628 cited
- 1982Hedonic Consumption: Emerging Concepts, Methods and Propositions5,610 cited
- 2019Assessing measurement model quality in PLS-SEM using confirmatory composite analysis5,439 cited
- 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
- 2007Assimilation of Enterprise Systems: The Effect of Institutional Pressures and the Mediating Role of Top Management13,918 cited
- 2001Hedonic and utilitarian motivations for online retail shopping behavior3,219 cited
- 2011Gamification. using game-design elements in non-gaming contexts2,412 cited
- 2017The Rise of Motivational Information Systems: A Review of Gamification Research
Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work