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Collaborative-Enhanced Prediction of Spending on Newly Downloaded Mobile Games under Consumption Uncertainty
13 references·0 citing·42 second hop
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References

  • 2004A Customer Lifetime Value Framework for Customer Selection and Resource Allocation Strategy948 cited
  • 2006Modeling Customer Lifetime Value732 cited
  • 2005RFM and CLV: Using Iso-Value Curves for Customer Base Analysis595 cited
  • 1959The Pattern of Consumer Purchases349 cited
  • 2005Can we predict customer lifetime value?248 cited
  • 2010Customer-Base Analysis in a Discrete-Time Noncontractual Setting157 cited
  • 2017Customer Lifetime Value Prediction Using Embeddings88 cited
  • 2016An Engagement-Based Customer Lifetime Value System for E-commerce74 cited
  • 2018Customer Lifetime Value Prediction in Non-Contractual Freemium Settings: Chasing High-Value Users Using Deep Neural Networks and SMOTE37 cited
  • 2020Predicting Customer Class using Customer Lifetime Value with Random Forest Algorithm29 cited
  • 2021Learning Reliable User Representations from Volatile and Sparse Data to Accurately Predict Customer Lifetime Value28 cited
  • 2022Billion-user Customer Lifetime Value Prediction: An Industrial-scale Solution from Kuaishou22 cited
  • 2023Out of the Box Thinking: Improving Customer Lifetime Value Modelling via Expert Routing and Game Whale Detection15 cited

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