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Exploring the impact of the adaptive gamified assessment on learners in blended learning
16 references·1 citing·48 second hop
Exploring the impact of the adaptive gamified assessment on learners in blended learning (2024)Exploring the impact of the adaptive gami…Gamification of e-learning in higher education: a systematic literature review (2023)Gamification of e-learning in…Tailored gamification in education: A literature review and future agenda (2022)Tailored gamification in educ…Gamification Applications in E-learning: A Literature Review (2021)Gamification Applications in …Digital support for student engagement in blended learning based on self-determination theory (2021)Digital support for student e…Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz (2019)Comparing success and engagem…Challenges in the online component of blended learning: A systematic review (2019)Challenges in the online comp…Online learning in higher education: exploring advantages and disadvantages for engagement (2018)Online learning in higher edu…The effect of gamification on motivation and engagement (2017)The effect of gamification on…Four key challenges to the design of blended learning: A systematic literature review (2017)Four key challenges to the de…Towards understanding the effects of individual gamification elements on intrinsic motivation and performance (2015)Towards understanding the eff…Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis (2015)Design and implementation fac…Gamification in assessment: Do points affect test performance? (2014)Gamification in assessment: D…Gamification and student motivation (2014)Gamification and student moti…Self-Determination Theory (2012)Self-Determination TheoryLanguage Assessment: Principles and Classroom Practices (2003)Language Assessment: Principl…Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)Intrinsic and Extrinsic Motiv…The role and scope of gamification in education: A scientometric literature review (2025)The role and scope of gamific…From game design elements to gamefulness (2011)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Gamification of health professions education: a systematic review (2020)The impact of gamification on learning and instruction: A systematic review of empirical evidence (2020)Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning (2021)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)Gamified learning in higher education: A systematic review of the literature (2018)Between Level Up and Game Over: A Systematic Literature Review of Gamification in Education (2021)Gamification in Science Education. 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(2000)What Video Games Have to Teach Us about Learning and Literacy (2004)The Role of Serious Games, Gamification and Industry 4.0 Tools in the Education 4.0 Paradigm (2019)Virtual reality and gamification in education: a systematic review (2024)Research in Education: A Conceptual Introduction (1984)What Matters in College? Four Critical Years Revisited. 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(2009)An exploratory study on the emergency remote education experience of higher education students and teachers during the COVID‐19 pandemic (2021)Students’ online learning challenges during the pandemic and how they cope with them: The case of the Philippines (2021)Learners’ perceptions and attitudes: Implications for willingness to communicate in an L2 classroom (2009)Assessment Literacy for the Language Classroom (2012)Principles and Practices for Teaching English as an International Language (2012)Self‐Regulation and the Problem of Human Autonomy: Does Psychology Need Choice, Self‐Determination, and Will? (2006)How Technology Is Changing Work and Organizations (2016)The influence of tourism experience and well-being on place attachment (2018)
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References

  • 2000Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions18,652 cited
  • 2012Self-Determination Theory3,158 cited
  • 2003Language Assessment: Principles and Classroom Practices2,949 cited
  • 2019Challenges in the online component of blended learning: A systematic review1,293 cited
  • 2015Towards understanding the effects of individual gamification elements on intrinsic motivation and performance995 cited
  • 2018Online learning in higher education: exploring advantages and disadvantages for engagement962 cited
  • 2017The effect of gamification on motivation and engagement887 cited
  • 2014Gamification and student motivation884 cited
  • 2017Four key challenges to the design of blended learning: A systematic literature review696 cited
  • 2015Design and implementation factors in blended synchronous learning environments: Outcomes from a cross-case analysis542 cited
  • 2021Gamification Applications in E-learning: A Literature Review477 cited
  • 2019Comparing success and engagement in gamified learning experiences via Kahoot and Quizizz418 cited
  • 2023Gamification of e-learning in higher education: a systematic literature review416 cited
  • 2021Digital support for student engagement in blended learning based on self-determination theory395 cited

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  • 2014Gamification in assessment: Do points affect test performance?392 cited
  • 2022Tailored gamification in education: A literature review and future agenda339 cited
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    • 2025The role and scope of gamification in education: A scientometric literature review36 cited