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Accessibility Feature Implementation Within Free VR Experiences
16 references·5 citing·46 second hop
Accessibility Feature Implementation Within Free VR Experiences (2024)Accessibility Feature Implementation With…Exploring the Use of the SoundVizVR Plugin with Game Developers in the Development of Sound-Accessible Virtual Reality Games (2023)Exploring the Use of the Soun…Accessible Design is Mediated by Job Support Structures and Knowledge Gained Through Design Career Pathways (2022)Accessible Design is Mediated…Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People (2021)Nuanced Perspectives Toward D…Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set (2021)Accessibility Guidelines for …“I just went into it assuming that I wouldn't be able to have the full experience” (2020)“I just went into it assuming…SeeingVR (2019)SeeingVRInvestigating Mobile Accessibility Guidance for People with Aphasia (2018)Investigating Mobile Accessib…Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis (2018)Game Accessibility Guidelines…Designing for Situational Visual Impairments (2018)Designing for Situational Vis…Beyond Web Content Accessibility Guidelines (2016)Beyond Web Content Accessibil…Speaking the Language of Web Developers: Evaluation of a Web Accessibility Information Resource (WebAIR) (2014)Speaking the Language of Web …Essential components of mobile web accessibility (2013)Essential components of mobil…Guidelines are only half of the story (2012)Guidelines are only half of t…Retrofitting accessibility: The legal inequality of after-the-fact online access for persons with disabilities in the United States (2011)Retrofitting accessibility: T…Accessibility challenges and tool features (2010)Accessibility challenges and …Accessibility in virtual worlds (2008)Accessibility in virtual worl…Understanding Accessibility for Physically Disabled Users in VR: Interplay of Physical, Digital, and Experiential Layers (2025)Understanding Accessibility f…Surveying Accessibility Features in VR Applications for Meta Quest 3 (2025)Surveying Accessibility Featu…Exclusion Rates among Disabled and Older Users of Virtual and Augmented Reality (2025)Exclusion Rates among Disable…Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours (2025)Designing for Colour Vision D…Asleep at the Virtual Wheel: The Increasing Inaccessibility of Virtual Reality Applications (2025)Asleep at the Virtual Wheel: …Accessibility designer (2003)Improving web accessibility: a study of webmaster perceptions (2003)Is your web page accessible? (2005)Enterprise Web Accessibility Levels Amongst the Forbes 250: Where Art Thou O Virtuous Leader? (2012)How do professionals who create computing technologies consider accessibility? (2012)Immersive Simulation of Visual Impairments Using a Wearable See-through Display (2015)The relationship between accessibility and usability of websites (2007)Benchmarking web accessibility evaluation tools (2013)How Blind People Interact with Visual Content on Social Networking Services (2016)Automatic Alt-text (2017)Web content accessibility guidelines 1.0 (2001)Web Content Accessibility Guidelines 2.0 (2009)Connect the dots: Accessibility, readability and site ranking – An investigation with reference to top ranked websites of Government of India (2017)A Systematic Literature Review of Research-Derived Touchscreen Design Guidelines for Older Adults (2019)Presenting and evaluating the impact of experiential learning in computing accessibility education (2020)The Place of Inter-Rater Reliability in Qualitative Research: An Empirical Study (1997)Research Methods for Clinical and Health Psychology (2004)Using thematic analysis in psychology (2006)Situationally-Induced Impairments and Disabilities (2019)Inverse Color Contrast Checker: Automatically Suggesting Color Adjustments that meet Contrast Requirements on the Web (2021)"I Have to Use My Son's QR Code to Run the Business": Unpacking Senior Street Vendors' Challenges in Mobile Money Collection in China (2023)The Grasshopper: Games, Life and Utopia (1978)A framework for tailorable games: toward inclusive end-user development of inclusive games (2020)Validation and Prioritization of Design Options for Accessible Player Experiences (2021)Social Accessibility in Multiplayer Games: Theory and Praxis (2023)VizWiz (2010)Effectiveness of virtual reality-based instruction on students' learning outcomes in K-12 and higher education: A meta-analysis (2013)Inclusive AR/VR: accessibility barriers for immersive technologies (2023)Inclusive Augmented and Virtual Reality: A Research Agenda (2023)Ability-Based Design (2011)Ability-based design (2018)Racing in the Dark: Exploring Accessible Virtual Reality by Developing a Racing Game for People who are Blind (2021)Towards an Inclusive and Accessible Metaverse (2023)Biased assimilation and attitude polarization: The effects of prior theories on subsequently considered evidence. (1979)Qualitative Research Methods: Collecting Evidence, Crafting Analysis, Communicating Impact (2012)“It could be better. It could be much worse” : Understanding Accessibility in User Experience Practice with Implications for Industry and Education (2022)Accessibility Feedback in Mobile Application Reviews: A Dataset of Reviews and Accessibility Guidelines (2022)Accessibility for Color Vision Deficiencies: Challenges and Findings of a Large Scale Study on Paper Figures (2022)Game accessibility: a survey (2010)Universal Access in the Information Society (2013)Accessible by Design: An Opportunity for Virtual Reality (2019)A Framework for Accessibility in XR Environments (2023)Understanding VR Accessibility Practices of VR Professionals (2025)Breaking the exclusionary boundary between user experience and access (2019)Reassessing the disability divide: unequal access as the world is pushed online (2021)Culturally Responsive Assessment: Provisional Principles (2023)
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References

  • 2012Guidelines are only half of the story327 cited
  • 2019SeeingVR210 cited
  • 2020“I just went into it assuming that I wouldn't be able to have the full experience”118 cited
  • 2011Retrofitting accessibility: The legal inequality of after-the-fact online access for persons with disabilities in the United States97 cited
  • 2021Nuanced Perspectives Toward Disability Simulations from Digital Designers, Blind, Low Vision, and Color Blind People73 cited
  • 2010Accessibility challenges and tool features71 cited
  • 2021Accessibility Guidelines for VR Games - A Comparison and Synthesis of a Comprehensive Set56 cited
  • 2016Beyond Web Content Accessibility Guidelines46 cited
  • 2018Designing for Situational Visual Impairments36 cited
  • 2018Game Accessibility Guidelines and WCAG 2.0 – A Gap Analysis36 cited
  • 2018Investigating Mobile Accessibility Guidance for People with Aphasia28 cited
  • 2013Essential components of mobile web accessibility24 cited
  • 2014Speaking the Language of Web Developers: Evaluation of a Web Accessibility Information Resource (WebAIR)24 cited
  • 2008Accessibility in virtual worlds20 cited
  • 2022Accessible Design is Mediated by Job Support Structures and Knowledge Gained Through Design Career Pathways

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15 cited
  • 2023Exploring the Use of the SoundVizVR Plugin with Game Developers in the Development of Sound-Accessible Virtual Reality Games15 cited
  • Cited by

    • 2025Asleep at the Virtual Wheel: The Increasing Inaccessibility of Virtual Reality Applications11 cited
    • 2025Exclusion Rates among Disabled and Older Users of Virtual and Augmented Reality5 cited
    • 2025Understanding Accessibility for Physically Disabled Users in VR: Interplay of Physical, Digital, and Experiential Layers5 cited
    • 2025Designing for Colour Vision Deficiency: A Scoping Review of Resources That Support Designers in Choosing Accessible Colours2 cited
    • 2025Surveying Accessibility Features in VR Applications for Meta Quest 32 cited