SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Sound Designer-Generative AI Interactions: Towards Designing Creative Support Tools for Professional Sound Designers
14 references·1 citing·43 second hop
Sound Designer-Generative AI Interactions: Towards Designing Creative Support Tools for Professional Sound Designers (2024)Sound Designer-Generative AI Interactions…Human-Centered AI (2022)Human-Centered AIAtlas of AI: power, politics, and the planetary costs of artificial intelligence. (2022)Atlas of AI: power, politics,…"Explorers of Unknown Planets" (2022)"Explorers of Unknown Planets"The Intersection of Users, Roles, Interactions, and Technologies in Creativity Support Tools (2021)The Intersection of Users, Ro…One size fits all? What counts as quality practice in (reflexive) thematic analysis? (2020)One size fits all? What count…To saturate or not to saturate? Questioning data saturation as a useful concept for thematic analysis and sample-size rationales (2019)To saturate or not to saturat…Reflecting on reflexive thematic analysis (2019)Reflecting on reflexive thema…Can Computers Create Art? (2018)Can Computers Create Art?Toward a Psychology of Optimal Experience (2014)Toward a Psychology of Optima…Sound design: an applied, experimental framework to study the perception of everyday sounds (2014)Sound design: an applied, exp…Understanding the Art of Sound Organization (2007)Understanding the Art of Soun…Practice-led strategies for interactive art research (2006)Practice-led strategies for i…How can computers be partners in the creative process: Classification and commentary on the Special Issue (2005)How can computers be partners…Audio-vision: sound on screen (1994)Audio-vision: sound on screenAmuse: Human-AI Collaborative Songwriting with Multimodal Inspirations (2025)Amuse: Human-AI Collaborative…Phénoménologie de la perception (1976)Unheard melodies: narrative film music (1988)The Acoustic Mirror: The Female Voice in Psychoanalysis and Cinema (1989)Qualitative Research in Sociology (2004)Soundscapes: Toward a Sounded Anthropology (2010)Archaeology and the Senses (2013)Defying the crowd: cultivating creativity in a culture of conformity (1995)Models of the Creative Process: Past, Present and Future (2001)RETRACTED ARTICLE: The Nature of Creativity (2006)A study on academic staff personality and technology acceptance: The case of communication and collaboration applications (2018)Technology-enhanced creativity: A multiple case study of digital technology-integration expert teachers’ beliefs and practices (2021)Improving student creativity through digital technology products: A literature review (2022)Transforming Qualitative Information: Thematic Analysis and Code Development (1998)Using thematic analysis in psychology (2006)Thematic analysis. (2012)Thematic Analysis (2022)The Artworld (1964)DEFINING ART HISTORICALLY (1979)Redefining Creativity in the Era of AI? Perspectives of Computer Scientists and New Media Artists (2022)Generative Artificial Intelligence and the Emergence of Creative Displacement Anxiety (2023)Artificial intelligence as a tool for creativity (2024)THE DISCOVERY OF GROUNDED THEORY: STRATEGIES FOR QUALITATIVE RESEARCH. By Barney G. Glaser and Anselm L. Strauss. Chicago: Aldine Publishing Company, 1967. 271 pp. $6.75 (1968)Naturalistic inquiry (1985)Can I use TA? Should I use TA? Should I not use TA? Comparing reflexive thematic analysis and other pattern‐based qualitative analytic approaches (2020)Toward good practice in thematic analysis: Avoiding common problems and be(com)ing a knowing researcher (2022)Qualitative Data Analysis: An Expanded Sourcebook (1994)How Many Interviews Are Enough? (2005)A worked example of Braun and Clarke’s approach to reflexive thematic analysis (2021)Motivation reconsidered: The concept of competence. (1959)The Social Construction of Reality (1967)Beyond boredom and anxiety (1975)Subjective Well-Being and Social Production Functions (1999)Spiritual values and practices related to leadership effectiveness (2005)The Experience Sampling Method (2014)Six Human-Centered Artificial Intelligence Grand Challenges (2023)The Participatory Turn in AI Design: Theoretical Foundations and the Current State of Practice (2023)Navigating the ethical terrain of AI in education: A systematic review on framing responsible human-centered AI practices (2024)Ethical framework for Artificial Intelligence and Digital technologies (2021)AI adoption and diffusion in public administration: A systematic literature review and future research agenda (2022)Finding love in algorithms: deciphering the emotional contexts of close encounters with AI chatbots (2024)Soundscape Composition as Global Music: Electroacoustic music as soundscape (2008)The Spectral Piano (2014)The Routledge Companion to Sounding Art (2016)
this work references cited by second hop

References

  • 2019Reflecting on reflexive thematic analysis24,627 cited
  • 2020One size fits all? What counts as quality practice in (reflexive) thematic analysis?12,697 cited
  • 2019To saturate or not to saturate? Questioning data saturation as a useful concept for thematic analysis and sample-size rationales5,919 cited
  • 1994Audio-vision: sound on screen1,584 cited
  • 2022Human-Centered AI1,107 cited
  • 2014Toward a Psychology of Optimal Experience427 cited
  • 2005How can computers be partners in the creative process: Classification and commentary on the Special Issue398 cited
  • 2018Can Computers Create Art?263 cited
  • 2022Atlas of AI: power, politics, and the planetary costs of artificial intelligence.241 cited
  • 2007Understanding the Art of Sound Organization190 cited
  • 2022"Explorers of Unknown Planets"114 cited
  • 2021The Intersection of Users, Roles, Interactions, and Technologies in Creativity Support Tools88 cited
  • 2006Practice-led strategies for interactive art research40 cited
  • 2014Sound design: an applied, experimental framework to study the perception of everyday sounds34 cited

Cited by

  • 2025Amuse: Human-AI Collaborative Songwriting with Multimodal Inspirations

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

34 cited