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Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review
16 references·0 citing·53 second hopsampled
Effectiveness of “Escape Room” Educational Technology in Nurses’ Education: A Systematic Review (2024)Effectiveness of “Escape Room” Educationa…Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review (2023)Gamification and Game Based L…Educational escape rooms for healthcare students: A systematic review (2023)Educational escape rooms for …The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The PRISMA 2020 statement: an…PRISMA-S: an extension to the PRISMA Statement for Reporting Literature Searches in Systematic Reviews (2021)PRISMA-S: an extension to the…The great escape? The rise of the escape room in medical education (2020)The great escape? The rise of…Gamification of health professions education: a systematic review (2020)Gamification of health profes…Escape education: A systematic review on escape rooms in education (2020)Escape education: A systemati…Serious Gaming and Gamification Education in Health Professions: Systematic Review (2019)Serious Gaming and Gamificati…Effects of peer-mentoring on stress and anxiety levels of undergraduate nursing students: An integrative review (2019)Effects of peer-mentoring on …What kind of systematic review should I conduct? A proposed typology and guidance for systematic reviewers in the medical and health sciences (2018)What kind of systematic revie…The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study (2018)The impact on nursing student…Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX] (2018)Gameful Experience in Gamific…Connecting with Generation Z: Approaches in Nursing Education (2018)Connecting with Generation Z:…Can You Escape? Creating an Escape Room to Facilitate Active Learning (2018)Can You Escape? Creating an E…A systematic review of serious games in medical education: quality of evidence and pedagogical strategy (2018)A systematic review of seriou…Educational games for health professionals (2013)Educational games for health …Meta-analysis of Observational Studies in Epidemiology A Proposal for Reporting (2000)Cochrane Handbook for Systematic Reviews of Interventions (2008)The PRISMA Statement for Reporting Systematic Reviews and Meta-Analyses of Studies That Evaluate Health Care Interventions: Explanation and Elaboration (2009)The development of software to support multiple systematic review types (2018)The impact of patient, intervention, comparison, outcome (PICO) as a search strategy tool on literature search quality: a systematic review (2018)Updated methodological guidance for the conduct of scoping reviews (2021)Taxonomy of Educational Objectives: The Classification of Educational Goals, Handbook I: Cognitive Domain (1956)A systematic literature review of empirical evidence on computer games and serious games (2012)The Gamification of Learning and Instruction: Game-based Methods and Strategies for Training and Education (2012)The Effect of Educational Games on Learning Outcomes, Student Motivation, Engagement and Satisfaction (2020)Game-based learning in medical education (2023)Serious Games and Gamification in Healthcare: A Meta-Review (2023)Generation Z Goes to College (2015)Generation Z: Technology and Social Interest (2015)Generation Z Goes to College (2017)Educational experiences with Generation Z (2020)Problem-based learning: A strategy to foster generation Z's critical thinking and perseverance (2020)Understanding Generation Z expectations for effective onboarding (2020)Evaluating Structural Equation Models with Unobservable Variables and Measurement Error (1981)Cutoff criteria for fit indexes in covariance structure analysis: Conventional criteria versus new alternatives (1999)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Gameful Experience Questionnaire (GAMEFULQUEST): an instrument for measuring the perceived gamefulness of system use (2019)Gamification and e-learning for young learners: A systematic literature review, bibliometric analysis, and future research agenda (2021)Identifying World Types to Deliver Gameful Experiences for Sustainable Learning in the Metaverse (2022)Teaching For Quality Learning At University (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Teaching for quality learning at university (2008)A review on use of escape rooms in education – touching the void (2020)Applying digital escape rooms infused with science teaching in elementary school: Learning performance, learning motivation, and problem-solving ability (2020)Effectiveness of serious games in nurse education: A systematic review (2021)Digital game-based learning (2003)A meta-analysis of the cognitive and motivational effects of serious games. (2013)Digital Problem-Based Learning in Health Professions: Systematic Review and Meta-Analysis by the Digital Health Education Collaboration (2019)Benefits of gamification in medical education (2022)Inquiry‐based science instruction—what is it and does it matter? Results from a research synthesis years 1984 to 2002 (2009)Analysis in qualitative research (2010)Digital Escape Rooms as Innovative Pedagogical Tools in Education: A Systematic Literature Review (2021)Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students (2021)Gamification in Education (2023)A Theory of Social Comparison Processes (1954)The role of deliberate practice in the acquisition of expert performance. (1993)Rayyan—a web and mobile app for systematic reviews (2016)Enhancing Student Motivation and Engagement through a Gamified Learning Environment (2023)Gamification of e-learning in higher education: a systematic literature review (2023)Using gamification to support learning in K‐12 education: A systematic literature review (2023)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. (2009)Global prevalence and burden of depressive and anxiety disorders in 204 countries and territories in 2020 due to the COVID-19 pandemic (2021)PRISMA 2020 explanation and elaboration: updated guidance and exemplars for reporting systematic reviews (2021)PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The PRISMA 2020 statement: An updated guideline for reporting systematic reviews (2021)
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References

  • 2021The PRISMA 2020 statement: an updated guideline for reporting systematic reviews107,380 cited
  • 2021PRISMA-S: an extension to the PRISMA Statement for Reporting Literature Searches in Systematic Reviews3,654 cited
  • 2018What kind of systematic review should I conduct? A proposed typology and guidance for systematic reviewers in the medical and health sciences1,160 cited
  • 2019Serious Gaming and Gamification Education in Health Professions: Systematic Review646 cited
  • 2020Gamification of health professions education: a systematic review623 cited
  • 2020Escape education: A systematic review on escape rooms in education475 cited
  • 2018A systematic review of serious games in medical education: quality of evidence and pedagogical strategy410 cited
  • 2018Gameful Experience in Gamification: Construction and Validation of a Gameful Experience Scale [GAMEX]383 cited
  • 2018Connecting with Generation Z: Approaches in Nursing Education334 cited
  • 2018The impact on nursing students' opinions and motivation of using a “Nursing Escape Room” as a teaching game: A descriptive study313 cited
  • 2018Can You Escape? Creating an Escape Room to Facilitate Active Learning243 cited
  • 2023Gamification and Game Based Learning for Vocational Education and Training: A Systematic Literature Review241 cited
  • 2013Educational games for health professionals219 cited

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2020
The great escape? The rise of the escape room in medical education
164 cited
  • 2023Educational escape rooms for healthcare students: A systematic review119 cited
  • 2019Effects of peer-mentoring on stress and anxiety levels of undergraduate nursing students: An integrative review116 cited
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