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Sorcerer’s Apprentice? Exploring an AI-Driven Tool to Analyze Academic Texts
3 references·0 citing·14 second hop
Sorcerer’s Apprentice? Exploring an AI-Driven Tool to Analyze Academic Texts (2024)Sorcerer’s Apprentice? Exploring an AI-Dr…The concept of flow in collaborative game-based learning (2011)The concept of flow in collab…Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments (2011)Integrating Learning, Problem…I.—COMPUTING MACHINERY AND INTELLIGENCE (1950)I.—COMPUTING MACHINERY AND IN…Flow: the psychology of optimal experience (1990)Handbook of Positive Psychology (2001)What Video Games Have to Teach Us about Learning and Literacy (2004)A mixed methods assessment of students' flow experiences during a mobile augmented reality science game (2013)Scaffolding game-based learning: Impact on learning achievements, perceived learning, and game experiences (2013)Having fun while receiving rewards?: Exploration of gamification in loyalty programs for consumer loyalty (2019)Motivating the Academically Unmotivated: A Critical Issue for the 21st Century (2000)Enhancing 5th graders’ science content knowledge and self-efficacy through game-based learning (2011)PISA 2015 Assessment and Analytical Framework (2017)Learner Engagement in Blended Learning Environments: A Conceptual Framework (2019)Digital Game-Based Learning (2020)Human-Machine Reconfigurations: Plans and Situated Actions (2006)GPT-3: Its Nature, Scope, Limits, and Consequences (2020)Opinion Paper: “So what if ChatGPT wrote it?” Multidisciplinary perspectives on opportunities, challenges and implications of generative conversational AI for research, practice and policy (2023)
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  • 1950I.—COMPUTING MACHINERY AND INTELLIGENCE10,274 cited
  • 2011The concept of flow in collaborative game-based learning391 cited
  • 2011Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments346 cited

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