SZodixStudyAcademic Library
DashboardShelvesOpen accessMy libraryInboxNotesWriteLearnAlerts
More
Ask your libraryNotificationsQuick citeReview
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
LLM-Aided Museum Guide: Personalized Tours Based on User Preferences
6 references·4 citing·32 second hop
LLM-Aided Museum Guide: Personalized Tours Based on User Preferences (2024)LLM-Aided Museum Guide: Personalized Tour…ExhibitXplorer: Enabling Personalized Content Delivery in Museums Using Contextual Geofencing and Artificial Intelligence (2023)ExhibitXplorer: Enabling Pers…Crafting a Museum Guide Using ChatGPT4 (2023)Crafting a Museum Guide Using…Designing Reenacted Chatbots to Enhance Museum Experience (2021)Designing Reenacted Chatbots …Towards implementing an AI chatbot platform for museums (2020)Towards implementing an AI ch…Development of e-service virtual museum tours in Poland during the SARS-CoV-2 pandemic (2020)Development of e-service virt…Engaging Museum Visitors with AI: The Case of Chatbots (2019)Engaging Museum Visitors with…Using a Large Language Model as Design Material for an Interactive Museum Installation (2025)Using a Large Language Model …The Effects of LLM-Empowered Chatbots and Avatar Guides on the Engagement, Experience, and Learning in Virtual Museums (2025)The Effects of LLM-Empowered …An Evaluation of LLM-based Chatbots for Enhancing the Visitor’s User Experience at Cultural Exhibits (2025)An Evaluation of LLM-based Ch…AI-Enhanced Interactive Storytelling for Cultural Heritage: A Prototype System for Dunhuang Murals (2025)AI-Enhanced Interactive Story…I.—COMPUTING MACHINERY AND INTELLIGENCE (1950)Computing Machinery and Intelligence (1950) (2004)Cultural tourist and user experience with artificial intelligence: a holistic perspective from the Industry 5.0 approach (2022)Art-Bots: Toward Chat-Based Conversational Experiences in Museums (2016)Interactive description to enhance accessibility and experience of deaf and hard-of-hearing individuals in museums (2023)Personalizing Cultural Heritage Access in a Virtual Reality Exhibition: A User Study on Viewing Behavior and Content Preferences (2023)A Human–AI Compass for Sustainable Art Museums: Navigating Opportunities and Challenges in Operations, Collections Management, and Visitor Engagement (2025)Heritage authenticities – a case study of authenticity perceptions at a Danish heritage site (2014)Critical Factors for Predicting Users’ Acceptance of Digital Museums for Experience-Influenced Environments (2021)Innovative Virtual Museum Conceptual Model for Learning Enhancement During The Pandemic (2022)Research on the Structural Relationship of Online Persistent Purchase of Museum Cultural and Creative Products in the Context of Digitalization (2022)A study of user experiences mediated by nomadic web content in a museum (2003)History's affective turn: Historical reenactment and its work in the present (2007)Engaging Visitors in Museums with Technology: Scales for the Measurement of Visitor and Multimedia Guide Experience (2011)Chatbot-mediated technology to enhance experiences in historical textile museums (2024)Generative AI and science communication in the physical sciences (2024)Editorial (2016)ChatGPT and the Generation of Digitally Born “Knowledge”: How Does a Generative AI Language Model Interpret Cultural Heritage Values? (2023)Generative Artificial Intelligence, Human Agency and the Future of Cultural Heritage (2024)Museums and Education (2007)Human-Centered Artificial Intelligence for Designing Accessible Cultural Heritage (2021)Innovating the cultural heritage museum service model through virtual reality and augmented reality: the effects on the overall visitor experience and satisfaction (2021)AI-driven experiences in cultural and creative industries: a review of literature and development of a multifaceted framework (2025)Analyzing Visitor Behavior to Enhance Personalized Experiences in Smart Museums: A Systematic Literature Review (2025)The artificial intelligence technology for immersion experience and space design in museum exhibition (2025)Intrinsic motivation and the process of learning: Beneficial effects of contextualization, personalization, and choice. (1996)A Conversational Agent as Museum Guide – Design and Evaluation of a Real-World Application (2005)Can Heritage Bots Thrive? Toward Future Engagement in Cultural Heritage (2018)Storytelling: The Real Work of Museums (2001)Large Language Models and Generative AI, Oh My! (2023)Personal Digital Collections (2011)Large Language Models for Cultural Heritage (2023)
this work references cited by second hop

References

  • 2019Engaging Museum Visitors with AI: The Case of Chatbots91 cited
  • 2023Crafting a Museum Guide Using ChatGPT465 cited
  • 2020Development of e-service virtual museum tours in Poland during the SARS-CoV-2 pandemic42 cited
  • 2020Towards implementing an AI chatbot platform for museums36 cited
  • 2021Designing Reenacted Chatbots to Enhance Museum Experience32 cited
  • 2023ExhibitXplorer: Enabling Personalized Content Delivery in Museums Using Contextual Geofencing and Artificial Intelligence31 cited

Cited by

  • 2025The Effects of LLM-Empowered Chatbots and Avatar Guides on the Engagement, Experience, and Learning in Virtual Museums11 cited
  • 2025Using a Large Language Model as Design Material for an Interactive Museum Installation6 cited
  • 2025An Evaluation of LLM-based Chatbots for Enhancing the Visitor’s User Experience at Cultural Exhibits5 cited
  • 2025AI-Enhanced Interactive Storytelling for Cultural Heritage: A Prototype System for Dunhuang Murals2 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work