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A sustainable game changer? Systematic review of serious games used for agriculture and research agenda
16 references·0 citing·47 second hop
A sustainable game changer? Systematic review of serious games used for agriculture and research agenda (2024)A sustainable game changer? Systematic re…The PRISMA 2020 statement: an updated guideline for reporting systematic reviews (2021)The PRISMA 2020 statement: an…Transdisciplinarity as a discipline and a way of being: complementarities and creative tensions (2020)Transdisciplinarity as a disc…A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019 (2020)A bibliometric review of rese…PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation (2018)PRISMA Extension for Scoping …On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review (2018)On Evaluating Social Learning…Facilitating sustainability transition through serious games: A systematic literature review (2018)Facilitating sustainability t…Adaptive and interactive climate futures: systematic review of ‘serious games’ for engagement and decision-making (2018)Adaptive and interactive clim…A review of water-related serious games to specify use in environmental Multi-Criteria Decision Analysis (2018)A review of water-related ser…Citation-based clustering of publications using CitNetExplorer and VOSviewer (2017)Citation-based clustering of …Serious games on environmental management (2016)Serious games on environmenta…Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement (2015)Preferred reporting items for…How to foster agroecological innovations? A comparison of participatory design methods (2015)How to foster agroecological …Foundations of Game-Based Learning (2015)Foundations of Game-Based Lea…Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi (2014)Flow and the Foundations of P…Engaging (in) Gameplay and (in) Debriefing (2014)Engaging (in) Gameplay and (i…Supporting the Shift from State Water to Community Water: Lessons from a Social Learning Approach to Designing Joint Irrigation Projects in Morocco (2009)Supporting the Shift from Sta…The Measurement of Observer Agreement for Categorical Data (1977)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA statement (2009)Preferred reporting items for systematic reviews and meta-analyses: the PRISMA Statement. 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(2011)Serious Gaming for Climate Adaptation—Assessing the Potential and Challenges of a Digital Serious Game for Urban Climate Adaptation (2020)Scoping studies: towards a methodological framework (2005)Scoping studies: advancing the methodology (2010)The PRISMA 2020 statement: An updated guideline for reporting systematic reviews (2021)GameFlow (2005)The future of employment: How susceptible are jobs to computerisation? (2016)Mapping the Landscape and Structure of Research on Education for Sustainable Development: A Bibliometric Review (2020)Transforming our world: the 2030 Agenda for Sustainable Development (2022)Serious games for environmental education (2023)The New Production of Knowledge (1994)Foundations of transdisciplinarity (2005)Transdisciplinary research in sustainability science: practice, principles, and challenges (2012)Forging a new alliance between economics and engineering (2021)Transdisciplinary research in natural resources management: Towards an integrative and transformative use of co‐concepts (2021)Evaluating stakeholder engagement in collaborative research: co-producing knowledge for climate resilience (2022)Preferred Reporting Items for Systematic Reviews and Meta-Analyses: The PRISMA Statement (2009)How to properly use the PRISMA Statement (2021)Updating guidance for reporting systematic reviews: development of the PRISMA 2020 statement (2021)CONSORT 2025 statement: updated guideline for reporting randomised trials (2025)An Exploration of Mental Skills Among Competitive League of Legend Players (2017)Meta-analyses of positive psychology interventions: The effects are much smaller than previously reported (2019)The neuroscience of positive emotions and affect: Implications for cultivating happiness and wellbeing (2020)
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References

  • 2018PRISMA Extension for Scoping Reviews (PRISMA-ScR): Checklist and Explanation43,318 cited
  • 2015Preferred reporting items for systematic review and meta-analysis protocols (PRISMA-P) 2015 statement26,189 cited
  • 2021The PRISMA 2020 statement: an updated guideline for reporting systematic reviews13,845 cited
  • 2017Citation-based clustering of publications using CitNetExplorer and VOSviewer2,677 cited
  • 2015Foundations of Game-Based Learning1,754 cited
  • 2014Flow and the Foundations of Positive Psychology: The Collected Works of Mihaly Csikszentmihalyi315 cited
  • 2018Adaptive and interactive climate futures: systematic review of ‘serious games’ for engagement and decision-making288 cited
  • 2018Facilitating sustainability transition through serious games: A systematic literature review222 cited
  • 2016Serious games on environmental management208 cited
  • 2020Transdisciplinarity as a discipline and a way of being: complementarities and creative tensions194 cited
  • 2015How to foster agroecological innovations? A comparison of participatory design methods159 cited
  • 2018On Evaluating Social Learning Outcomes of Serious Games to Collaboratively Address Sustainability Problems: A Literature Review143 cited
  • 2009Supporting the Shift from State Water to Community Water: Lessons from a Social Learning Approach to Designing Joint Irrigation Projects in Morocco130 cited

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2020
A bibliometric review of research on simulations and serious games used in educating for sustainability, 1997–2019
126 cited
  • 2018A review of water-related serious games to specify use in environmental Multi-Criteria Decision Analysis117 cited
  • 2014Engaging (in) Gameplay and (in) Debriefing111 cited
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