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Interactive math comics: An analysis of Indonesian and Spanish students’ responses
14 references·0 citing·43 second hop
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References

  • 2006Educating School Teachers.624 cited
  • 2011Digital literacy across the curriculum291 cited
  • 2023A student-centered approach using modern technologies in distance learning: a systematic review of the literature179 cited
  • 2018The Development of Gravity Comic Learning Media Based on Gorontalo Culture113 cited
  • 2016Teaching and Learning for the Twenty-First Century: Educational Goals, Policies, and Curricula from Six Nations.104 cited
  • 2019How Do Teachers Use Comics to Promote Engagement, Equity, and Diversity in Science Classrooms?98 cited
  • 2020Teacher beliefs and approaches to linguistic diversity. Spanish as a second language in the inclusion of immigrant students81 cited
  • 2020An Alternative Teaching Tool in Science Education: Educational Comics.57 cited
  • 2020Teaching people to read comics: the impact of a visual literacy intervention on comprehension of educational comics37 cited
  • 2021Digital Comics in Online Learning During COVID-19: Its Effect on Student Cognitive Learning Outcomes32 cited
  • 2022A digital educational tool experience in history course: Creating digital comics via Pixton Edu23 cited
  • 2023Investigating high school students’ perception about digital comics creation in the classroom23 cited
  • 2020A framework for designing mathematics instruction using comics at the primary school level14 cited
  • 2021

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The development of motion comic storyboard based on digital literacy and elementary school mathematics ability in the new normal era during covid-19 pandemic
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