SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
The Power of Play in Libraries: Low Cost, High Impact Ideas
10 references·0 citing·31 second hop
The Power of Play in Libraries: Low Cost, High Impact Ideas (2025)The Power of Play in Libraries: Low Cost,…The Library as Playground (2022)The Library as PlaygroundPlaying for Keeps: How academic libraries are prioritizing student mental health and well-being through play (2022)Playing for Keeps: How academ…Palaces for the people: How social infrastructure can help fight inequality, polarization, and the decline of civic life (2022)Palaces for the people: How s…More Than Just Play: University-Based, Multiple Intelligences–Inspired Toy Library (2020)More Than Just Play: Universi…Tactical Urbanism for Librarians: Quick, Low-Cost Ways to Make Big Changes (2017)Tactical Urbanism for Librari…Play Matters (2014)Play MattersThe Power of Play: Fostering Creativity and Innovation in Libraries (2009)The Power of Play: Fostering …Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul (2009)Play: How It Shapes the Brain…Play Theory: A Personal Journey and New Thoughts. (2008)Play Theory: A Personal Journ…Ideas are Born in Fields of Play: Towards a Theory of Play and Creativity in Organizational Settings (2006)Ideas are Born in Fields of P…The Strength of Weak Ties (1973)Experiential Learning : Experience as the Source of Learning and Development (1983)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Organizational Citizenship Behavior, Version 2.0: A review and Qualitative Investigation of OCBs for Knowledge Workers at Google and beyond (2013)Play at Work: An Integrative Review and Agenda for Future Research (2017)Leader development across the lifespan: A dynamic experiences-grounded approach (2020)Growing Up Digital: The Rise of the Net Generation (1997)Confronting the Challenges of Participatory Culture: Media Education for the 21st Century (2006)Wikinomics: how mass collaboration changes everything (2007)The Potential for Using Gamification in Academic Libraries in Order to Increase Student Engagement and Achievement (2014)The Role of Employee Engagement in Revitalizing Creativity and Innovation at the Workplace: A Survey of Selected Libraries in Meru County - Kenya (2014)Opening the mind through the body: The effects of posture on creative processes (2017)Bowling alone (2000)Sociology and the Climate Crisis (2020)Asset Manager Capitalism as a Corporate Governance Regime (2021)Everyday Peace (2021)Stress, appraisal, and coping (1985)Lifetime Prevalence and Age-of-Onset Distributions of DSM-IV Disorders in the National Comorbidity Survey Replication (2005)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Library Support: Implications on Student Well-being (2024)Navigating Mental Health and Wellness in Communities: A Review of the Literature and Implications for Libraries, Librarians, and Library Workers (2024)Empowering African libraries for mental wellness: Advocating for trauma-informed librarianship (2025)Gamification in Tourism (2013)The Elements of Play: Toward a Philosophy and a Definition of Play. (2014)Accessing the Inaccessible: Redefining Play as a Spectrum (2018)Video gaming as digital media, play, and family routine: implications for understanding video gaming and learning in family contexts (2016)“We must cooperate with one another against the Enemy”: Agency and activism in school-aged children as protective factors against ongoing war trauma and political violence in the Gaza Strip (2017)Playful learning in higher education: developing a signature pedagogy (2017)Practice, Substance, and History: Reframing Institutional Logics (2017)The playful politics of memes (2021)Study-Aid Books, Workbooks, and IT Equipment as New Materials for School Students in Japanese Public Libraries (2022)
this work references cited by second hop

References

  • 2009Play: How It Shapes the Brain, Opens the Imagination, and Invigorates the Soul849 cited
  • 2022Palaces for the people: How social infrastructure can help fight inequality, polarization, and the decline of civic life648 cited
  • 2014Play Matters405 cited
  • 2006Ideas are Born in Fields of Play: Towards a Theory of Play and Creativity in Organizational Settings294 cited
  • 2008Play Theory: A Personal Journey and New Thoughts.105 cited
  • 2009The Power of Play: Fostering Creativity and Innovation in Libraries34 cited
  • 2022Playing for Keeps: How academic libraries are prioritizing student mental health and well-being through play9 cited
  • 2022The Library as Playground3 cited
  • 2017Tactical Urbanism for Librarians: Quick, Low-Cost Ways to Make Big Changes2 cited
  • 2020More Than Just Play: University-Based, Multiple Intelligences–Inspired Toy Library2 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work