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The impact of educational gamification on cognition, emotions, and motivation: a randomized controlled trial
16 references·0 citing·41 second hop
The impact of educational gamification on cognition, emotions, and motivation: a randomized controlled trial (2025)The impact of educational gamification on…Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Intrinsic and extrinsic motiv…The Gamification of Learning: a Meta-analysis (2019)The Gamification of Learning:…Cognitive Architecture and Instructional Design: 20 Years Later (2019)Cognitive Architecture and In…The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The Rise of Motivational Info…How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)How gamification motivates: A…Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)Does Gamification Work? -- A …Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Assessing the effects of gami…Development of an instrument for measuring different types of cognitive load (2013)Development of an instrument …A meta-analysis of the cognitive and motivational effects of serious games. (2013)A meta-analysis of the cognit…From game design elements to gamefulness (2011)From game design elements to …CONSORT 2010 Statement: updated guidelines for reporting parallel group randomised trials (2010)CONSORT 2010 Statement: updat…G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences (2007)G*Power 3: A flexible statist…GameFlow (2005)GameFlowSelf-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Self-determination theory and…Guidelines for the Process of Cross-Cultural Adaptation of Self-Report Measures (2000)Guidelines for the Process of…Beyond boredom and anxiety (1975)Beyond boredom and anxietyThe theory of planned behavior (1991)Flow: the psychology of optimal experience (1990)Flow: The Psychology of Optimal Experience (1991)Gamification. using game-design elements in non-gaming contexts (2011)Gamification in theory and action: A survey (2014)Design and Analysis: A Researcher's Handbook (1975)GPOWER: A general power analysis program (1996)Design and Analysis: A Researcher's Handbook (2005)Power failure: why small sample size undermines the reliability of neuroscience (2013)ESG and financial performance: aggregated evidence from more than 2000 empirical studies (2015)Effect size guidelines for individual differences researchers (2016)Flow. The Psychology of Optimal Experience. New York (HarperPerennial) 1990. 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(1994)Cognitive load theory and educational technology (2019)Cognitive-Load Theory: Methods to Manage Working Memory Load in the Learning of Complex Tasks (2020)Understanding Cognitive Load in Digital and Online Learning: a New Perspective on Extraneous Cognitive Load (2021)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Intrinsic and Extrinsic Motivations: Classic Definitions and New Directions (2000)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Applying the self-determination theory (SDT) to explain student engagement in online learning during the COVID-19 pandemic (2021)Autonomy-supportive teaching: Its malleability, benefits, and potential to improve educational practice (2021)Student Motivation and Associated Outcomes: A Meta-Analysis From Self-Determination Theory (2021)The psychology of interpersonal relations. (1958)The need to belong: Desire for interpersonal attachments as a fundamental human motivation. 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References

  • 2007G*Power 3: A flexible statistical power analysis program for the social, behavioral, and biomedical sciences65,813 cited
  • 2000Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being.46,804 cited
  • 2000Guidelines for the Process of Cross-Cultural Adaptation of Self-Report Measures14,511 cited
  • 2010CONSORT 2010 Statement: updated guidelines for reporting parallel group randomised trials9,314 cited
  • 2011From game design elements to gamefulness8,391 cited
  • 2020Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions6,009 cited
  • 1975Beyond boredom and anxiety5,708 cited
  • 2014Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification5,197 cited
  • 2019Cognitive Architecture and Instructional Design: 20 Years Later2,323 cited
  • 2005GameFlow2,122 cited
  • 2016How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction2,059 cited
  • 2014Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance1,927 cited
  • 2013A meta-analysis of the cognitive and motivational effects of serious games.1,857 cited
  • 2017

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The Rise of Motivational Information Systems: A Review of Gamification Research
1,764 cited
  • 2019The Gamification of Learning: a Meta-analysis1,503 cited
  • 2013Development of an instrument for measuring different types of cognitive load1,060 cited
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