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Research on the influencing factors of users’ continuance intentions of wearable medical devices—a perspective integrating the UTAUT model and gamification elements
16 references·0 citing·36 second hop
Research on the influencing factors of users’ continuance intentions of wearable medical devices—a perspective integrating the UTAUT model and gamification elements (2025)Research on the influencing factors of us…Does SMS advertising still have relevance to increase consumer purchase intention? A hybrid PLS-SEM-neural network modelling approach (2021)Does SMS advertising still ha…What factors determining customer continuingly using food delivery apps during 2019 novel coronavirus pandemic period? (2020)What factors determining cust…Understanding consumer acceptance of healthcare wearable devices: An integrated model of UTAUT and TTF (2020)Understanding consumer accept…Predictive model assessment in PLS-SEM: guidelines for using PLSpredict (2019)Predictive model assessment i…When to use and how to report the results of PLS-SEM (2018)When to use and how to report…PLS-SEM or CB-SEM: updated guidelines on which method to use (2017)PLS-SEM or CB-SEM: updated gu…Unified Theory of Acceptance and Use of Technology: A Synthesis and the Road Ahead (2016)Unified Theory of Acceptance …A definition for gamification: anchoring gamification in the service marketing literature (2016)A definition for gamification…A generalised adoption model for services: A cross-country comparison of mobile health (m-health) (2015)A generalised adoption model …Gerontechnology acceptance by elderly Hong Kong Chinese: a senior technology acceptance model (STAM) (2014)Gerontechnology acceptance by…Demographic differences in perceived benefits from gamification (2014)Demographic differences in pe…Transformational change and business process reengineering (BPR): Lessons from the British and Dutch public sector (2011)Transformational change and b…Factors influencing health information technology adoption in Thailand's community health centers: Applying the UTAUT model (2009)Factors influencing health in…Feeling Superior: The Impact of Loyalty Program Structure on Consumers' Perceptions of Status (2008)Feeling Superior: The Impact …User Acceptance of Information Technology: Toward A Unified View1 (2003)User Acceptance of Informatio…Modern Factor Analysis. 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A study on the relationship between gamification features and intrinsic need satisfaction (2019)Gamification of health professions education: a systematic review (2020)PLS-SEM: Indeed a Silver Bullet (2011)A new criterion for assessing discriminant validity in variance-based structural equation modeling (2014)Assessing measurement model quality in PLS-SEM using confirmatory composite analysis (2019)Partial Least Squares Structural Equation Modeling (PLS-SEM) Using R (2021)Partial Least Squares Structural Equation Modeling (PLS-SEM) in second language and education research: Guidelines using an applied example (2022)Understanding Attitudes and Predicting Social Behavior (1980)The partial least squares approach for structural equation modeling. (1998)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Challenging games help students learn: An empirical study on engagement, flow and immersion in game-based learning (2015)The Rise of Motivational Information Systems: A Review of Gamification Research (2017)The extended Unified Theory of Acceptance and Use of Technology (UTAUT2): A systematic literature review and theory evaluation (2020)Adoption and use of AI tools: a research agenda grounded in UTAUT (2021)Preparing Workplaces for Digital Transformation: An Integrative Review and Framework of Multi-Level Factors (2021)A Reliability Coefficient for Maximum Likelihood Factor Analysis (1973)The Brief Symptom Inventory: an introductory report (1983)The structure of negative emotional states: Comparison of the Depression Anxiety Stress Scales (DASS) with the Beck Depression and Anxiety Inventories (1995)CB-SEM vs PLS-SEM methods for research in social sciences and technology forecasting (2021)
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References

  • 2003User Acceptance of Information Technology: Toward A Unified View148,734 cited
  • 2018When to use and how to report the results of PLS-SEM33,063 cited
  • 2017PLS-SEM or CB-SEM: updated guidelines on which method to use5,972 cited
  • 2019Predictive model assessment in PLS-SEM: guidelines for using PLSpredict5,335 cited
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  • 1968Modern Factor Analysis.1,854 cited
  • 2016A definition for gamification: anchoring gamification in the service marketing literature1,284 cited
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  • 2009Factors influencing health information technology adoption in Thailand's community health centers: Applying the UTAUT model755 cited
  • 2014Gerontechnology acceptance by elderly Hong Kong Chinese: a senior technology acceptance model (STAM)704 cited
  • 2020What factors determining customer continuingly using food delivery apps during 2019 novel coronavirus pandemic period?514 cited
  • 2015A generalised adoption model for services: A cross-country comparison of mobile health (m-health)497 cited
  • 2020Understanding consumer acceptance of healthcare wearable devices: An integrated model of UTAUT and TTF397 cited
  • 2008Feeling Superior: The Impact of Loyalty Program Structure on Consumers' Perceptions of Status

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392 cited
  • 2021Does SMS advertising still have relevance to increase consumer purchase intention? A hybrid PLS-SEM-neural network modelling approach324 cited
  • 2011Transformational change and business process reengineering (BPR): Lessons from the British and Dutch public sector262 cited
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