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Temple tax and dove Trader: An interactive VR application at the interface between university teaching and museum exhibition
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References

  • 2019Experiencing immersive virtual reality in museums485 cited
  • 2020Virtual Reality in Museums: Exploring the Experiences of Museum Professionals256 cited
  • 2019Handbuch Methoden der empirischen Sozialforschung252 cited
  • 2020Quality Criteria for Serious Games: Serious Part, Game Part, and Balance240 cited
  • 2022VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games127 cited
  • 2017The authenticity of the museum experience in the digital age: the case of the Louvre111 cited
  • 2013The Archaeology of the Holy Land: From the Destruction of Solomon's Temple to the Muslim Conquest109 cited
  • 2024Gamifying cultural heritage: Exploring the potential of immersive virtual exhibitions92 cited
  • 2011Einleitung in Talmud und Midrasch85 cited
  • 2020Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms78 cited
  • 2021Discovering the determinants of museum visitors’ immersion into experience: the impact of interactivity, expectations, and skepticism51 cited
  • 2012The digital museum: Challenges and solution39 cited
  • 2019Avatars, Monsters, and Machines: A Cyborg Archaeology36 cited
  • 2019Bringing the Illusion of Reality Inside Museums—A Methodological Proposal for an Advanced Museology Using Holographic Showcases

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28 cited
  • 2022The Interactive Design and User Experience of Virtual Museums: Case Study of the Virtual Palace Museum27 cited
  • 2024Gamification of virtual museum curation: a case study of Chinese bronze wares22 cited
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