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The Effectiveness Of The Conceptual Model Of Virtual Museums In Children's Art Learning: Expert Review
10 references·1 citing·41 second hop
The Effectiveness Of The Conceptual Model Of Virtual Museums In Children's Art Learning: Expert Review (2025)The Effectiveness Of The Conceptual Model…Children’s Learning Experiences in Immersive Museum Art Education: An Observational Case Study (2025)Children’s Learning Experienc…Design and Application of Digital Museum Platform Based on VR Technology (2024)Design and Application of Dig…Analysis of virtual museums in terms of design and perception of presence (2023)Analysis of virtual museums i…A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience (2023)A Virtual Reality Museum to R…Research on the Application of Interaction Design in Museum Exhibition (2022)Research on the Application o…Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City (2022)Evaluation of virtual tour in…DIGITAL TOOLS IN MUSEUM LEARNING – A LITERATURE REVIEW FROM 2000 TO 2020 (2022)DIGITAL TOOLS IN MUSEUM LEARN…Development of Virtual Museum Model for Youth (2022)Development of Virtual Museum…Virtual Museums as Learning Agents (2020)Virtual Museums as Learning A…Digital Learning Experience in Museums: Cultural Readings in a Virtual Environment (2020)Digital Learning Experience i…Effects of Exhibit Text Presentation Types on Visual Attention Patterns and Cognitive Load in Digital Museums: An Eye-Tracking Study (2026)Effects of Exhibit Text Prese…Situated Learning (1991)Reassembling the Social (2005)Technological Pedagogical Content Knowledge: A Framework for Teacher Knowledge (2006)Building Relationships between Museums and Schools: Reggio Emilia as a Bridge to Educate Children about Heritage (2021)Creation of a Virtual Museum for the Dissemination of 3D Models of Historical Clothing (2021)Strategic planning for virtual exhibitions and visitors’ experience: A multidisciplinary approach for museums in the digital age (2021)Educational Research: Planning, Conducting, and Evaluating Quantitative and Qualitative Research (2001)Learning with Digital Technologies in Museums, Science Centres and Galleries (2004)Identity and the Museum Visitor Experience (2016)Virtual Museum Experiences of Primary School Teacher Candidates During the COVID-19 Pandemic Process (2022)Evaluating the management of ethnic minority heritage and the use of digital technologies for learning (2024)Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review (2024)Perspectives on object-centered learning in museums (2003)Virtual museums, a survey and some issues for consideration (2009)Not just seeing, but also feeling art: Mid-air haptic experiences integrated in a multisensory art exhibition (2017)Exploring user acceptance of online virtual reality exhibition technologies: A case study of Liangzhu Museum (2024)What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models (2024)Advancing cultural heritage: a decadal review of digital transformation in Chinese museums (2025)The Impact of an Interactive Virtual Museum on Students’ Attitudes Toward Cultural Heritage Education in the Region of Al Hassa, Saudi Arabia (2016)Müzelerde Dijitalleşme Sürecine İlişkin Sanal Müzelerin İncelenmesi (2022)Through Virtual Field Trip Technology Intervention, Can Museums Be a Source of Historical Learning? (2023)Best Practices for Textile Collections About Documentation and Digital Data Curation (2024)Perspectives on Object-Centered Learning in Museums (2002)Museums as avenues of learning for children: a decade of research (2016)A review of immersive virtual reality serious games to enhance learning and training (2019)Múzeumi tanulási lehetőségek digitális technológiákkal – nyelvi múzeumok példáival (2023)A comparative case study of two immersive learning experiences in museums (2025)Museum Basics (2006)Researching the community of inquiry framework: Review, issues, and future directions (2007)Can Virtual Museums Motivate Students? Toward a Constructivist Learning Approach (2015)Digitization of myth: The HimmapanVR Project's role in cultural preservation (2024)My museum: A study of pre-service social studies teachers’ experience in designing virtual museums (2024)Experiencing immersive virtual reality in museums (2019)Virtual Reality in Museums: Exploring the Experiences of Museum Professionals (2020)VR Games in Cultural Heritage: A Systematic Review of the Emerging Fields of Virtual Reality and Culture Games (2022)Evaluating the Impact of XR on User Experience in the Tomato Industrial Museum “D. Nomikos” (2024)Potentials in Using VR for Facilitating Geography Teaching in Classrooms: A Systematic Review (2024)The Effects of LLM-Empowered Chatbots and Avatar Guides on the Engagement, Experience, and Learning in Virtual Museums (2025)Digital Creativity and the Regional Museum: Experimental Collaboration at the Convergence of Immersive Media and Exhibition Design (2022)Virtual Reality: Immersive and Situated Art Education With 360-Degree Cameras, and Augmented and Virtual Reality Technology (2022)The Integrated Museum Engagement Model (IMEM): Bridging Participatory Design, Immersive Storytelling, and Digital Representation for Enhanced Museum Experiences (2024)
this work references cited by second hop

References

  • 2020Virtual Museums as Learning Agents95 cited
  • 2022Evaluation of virtual tour in an online museum: Exhibition of Architecture of the Forbidden City82 cited
  • 2023A Virtual Reality Museum to Reinforce the Interpretation of Contemporary Art and Increase the Educational Value of User Experience50 cited
  • 2023Analysis of virtual museums in terms of design and perception of presence34 cited
  • 2020Digital Learning Experience in Museums: Cultural Readings in a Virtual Environment20 cited
  • 2022Development of Virtual Museum Model for Youth12 cited
  • 2022DIGITAL TOOLS IN MUSEUM LEARNING – A LITERATURE REVIEW FROM 2000 TO 202011 cited
  • 2025Children’s Learning Experiences in Immersive Museum Art Education: An Observational Case Study4 cited
  • 2022Research on the Application of Interaction Design in Museum Exhibition2 cited
  • 2024Design and Application of Digital Museum Platform Based on VR Technology2 cited

Cited by

  • 2026Effects of Exhibit Text Presentation Types on Visual Attention Patterns and Cognitive Load in Digital Museums: An Eye-Tracking Study1 cited

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