SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Intersecting digital literacies and multilingual identity in online gaming space: a semiotic assemblage perspective
16 references·0 citing·41 second hop
Intersecting digital literacies and multilingual identity in online gaming space: a semiotic assemblage perspective (2025)Intersecting digital literacies and multi…The Coding Manual for Qualitative Researchers (2025)The Coding Manual for Qualita…Pedagogical translanguaging: An introduction (2020)Pedagogical translanguaging: …Handbook of Game-Based Learning. (2020)Handbook of Game-Based Learni…Translanguaging as a Practical Theory of Language (2017)Translanguaging as a Practica…Translanguaging and semiotic assemblages (2017)Translanguaging and semiotic …Discourse and Digital Practices (2015)Discourse and Digital Practic…The semiotic ecology and linguistic complexity of an online game world (2012)The semiotic ecology and ling…Semiotic Landscapes: Language, Image, Space (2010)Semiotic Landscapes: Language…Using thematic analysis in psychology (2006)Using thematic analysis in ps…The Force of Things (2004)The Force of ThingsStreet Phenomenology (2003)Street PhenomenologyPosthumanist Performativity: Toward an Understanding of How Matter Comes to Matter (2003)Posthumanist Performativity: …A Pedagogy of Multiliteracies: Designing Social Futures (1996)A Pedagogy of Multiliteracies…Case Study Research: Design and Methods (1991)Case Study Research: Design a…Basics of qualitative research (1990)Basics of qualitative researchLinguistic and Social Interaction in Two Communities1 (1964)Linguistic and Social Interac…Qualitative evaluation and research methods (1990)Qualitative Data Analysis: An Expanded Sourcebook (1994)Basics of qualitative research : techniques and procedures for developing grounded theory (1998)Older Adults' Reasons for Using Technology while Aging in Place (2015)Thematic Analysis (2017)Reflecting on reflexive thematic analysis (2019)The History of Sexuality (1976)Power/Knowledge: Selected Interviews and Other Writings 1972-1977 (1980)Gender Trouble: Feminism and the Subversion of Identity (1991)Human-Machine Reconfigurations: Plans and Situated Actions (2006)Meeting the Universe Halfway (2006)Meeting the Universe Halfway: Quantum Physics and the Entanglement of Matter and Meaning (2007)The Strength of Weak Ties (1973)Frame Analysis: An Essay on the Organization of Experience. (1975)Handbook of Qualitative Research (1994)Come take a walk with me: The “Go-Along” interview as a novel method for studying the implications of place for health and well-being (2008)Mobile Methods and the Empirical (2009)The walking interview: Methodology, mobility and place (2010)ASPECTS OF THE THEORY OF SYNTAX (1964)Outline of a Theory of Practice (1977)Outline of a Theory of Practice. (1980)Translanguaging and Literacies (2019)Rejecting abyssal thinking in the language and education of racialized bilinguals: A manifesto (2021)Not a First Language but One Repertoire: Translanguaging as a Decolonizing Project (2022)Using the framework method for the analysis of qualitative data in multi-disciplinary health research (2013)The global landscape of AI ethics guidelines (2019)Conceptual and design thinking for thematic analysis. (2021)Theory Building From Cases: Opportunities And Challenges (2007)Document Analysis as a Qualitative Research Method (2009)Qualitative Case Study Methodology: Study Design and Implementation for Novice Researchers (2015)Strategies for Theorizing from Process Data (1999)Creating and managing a high-performance knowledge-sharing network: the Toyota case (2000)Theory Construction in Qualitative Research (2012)Linguistic Landscapes in a Multilingual World (2013)Making scents of the landscape (2015)Defining Environmental Justice (2007)Nonhuman Charisma (2007)Assemblages and Actor‐networks: Rethinking Socio‐material Power, Politics and Space (2015)Chapter 3 : Identity as an Analytic Lens for Research in Education (2000)What video games have to teach us about learning and literacy (2003)Can we teach digital natives digital literacy? (2012)
this work references cited by second hop

References

  • 2006Using thematic analysis in psychology237,789 cited
  • 1991Case Study Research: Design and Methods39,631 cited
  • 2025The Coding Manual for Qualitative Researchers19,193 cited
  • 1990Basics of qualitative research11,107 cited
  • 2003Posthumanist Performativity: Toward an Understanding of How Matter Comes to Matter7,631 cited
  • 1996A Pedagogy of Multiliteracies: Designing Social Futures5,879 cited
  • 2017Translanguaging as a Practical Theory of Language3,563 cited
  • 2003Street Phenomenology1,925 cited
  • 2010Semiotic Landscapes: Language, Image, Space926 cited
  • 2004The Force of Things914 cited
  • 1964Linguistic and Social Interaction in Two Communities1834 cited
  • 2017Translanguaging and semiotic assemblages614 cited
  • 2020Handbook of Game-Based Learning.352 cited
  • 2015Discourse and Digital Practices295 cited
  • 2020Pedagogical translanguaging: An introduction277 cited
  • 2012The semiotic ecology and linguistic complexity of an online game world181 cited

Cited by

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

No citing works inside the corpus for this window.