SZodixStudyAcademic Library
DashboardShelvesOpen accessMy libraryInboxNotesWriteLearnAlerts
More
Ask your libraryNotificationsQuick citeReview
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Information literacy and online reading comprehension: two interconnected practices
8 references·0 citing·32 second hop
Information literacy and online reading comprehension: two interconnected practices (2011)Information literacy and online reading c…American Association of School Librarians (AASL) (2017)American Association of Schoo…Rethinking online reading assessment (2009)Rethinking online reading ass…Digital literacies for the disengaged: creating after school contexts to support boys' game‐based literacy skills (2009)Digital literacies for the di…Massively Multiplayer Online Gaming as a Constellation of Literacy Practices (2007)Massively Multiplayer Online …What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Learning in Massively Multiplayer Online Games (2004)Learning in Massively Multipl…Collective intelligence: mankind's emerging world in cyberspace (1998)Collective intelligence: mank…Situated Learning: Legitimate Peripheral Participation. (1994)Situated Learning: Legitimate…Flow: the psychology of optimal experience (1990)Massively Multiplayer Online Video Gaming as Participation in a Discourse (2006)Transcultural communication in open internet environments and massively multiplayer online games (2008)The Interpretation of Cultures (2017)Situated Learning (1991)The Art of Case Study Research (1996)A conceptual framework for serious games and its validation (2010)iP oetry: Creating Space for New Literacies in the English Curriculum (2011)Accelerating Early Math Learning with Research-Based Personalized Learning Games: A Cluster Randomized Controlled Trial (2021)Situated Cognition and the Culture of Learning (1989)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)The Interpretation of Cultures (1974)Actual Minds, Possible Worlds (1986)The Attitudes, Feelings, and Experiences of Online Gamers: A Qualitative Analysis (2009)Videogames and Learning (2014)Digital games and language teaching and learning (2018)American Association of School Librarians. (1994)Group Collaboration in Assessment: Multiple Objectives, Processes, and Outcomes (1995)Information searching strategies in web-based science learning: the role of internet self-efficacy (2003)Perceiving the Problem of Poverty and Schooling: Deconstructing the Class Stereotypes that Mis-Shape Education Practice and Policy (2012)READING FOR UNDERSTANDING: HOW PERFORMANCE MODERATORS AND SCENARIOS IMPACT ASSESSMENT DESIGN (2013)Designing Reading Comprehension Assessments for Reading Interventions: How a Theoretically Motivated Assessment Can Serve as an Outcome Measure (2014)Free Labor (2000)Does the Internet Increase, Decrease, or Supplement Social Capital? (2001)Online Social Networking and Addiction—A Review of the Psychological Literature (2011)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Overcoming Challenges of the Technological Age by Teaching Information Literacy Skills (2010)An information literacy perspective on learning and new media (2011)Do Librarians Feel that Their Profession Is Valued in Contemporary Schools? (2019)
this work references cited by second hop

References

  • 1994Situated Learning: Legitimate Peripheral Participation.39,454 cited
  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 1998Collective intelligence: mankind's emerging world in cyberspace1,526 cited
  • 2004Learning in Massively Multiplayer Online Games353 cited
  • 2007Massively Multiplayer Online Gaming as a Constellation of Literacy Practices257 cited
  • 2009Digital literacies for the disengaged: creating after school contexts to support boys' game‐based literacy skills84 cited
  • 2009Rethinking online reading assessment53 cited
  • 2017American Association of School Librarians (AASL)51 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work