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Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project
16 references·16 citing·37 second hopsampled
Cognition, technology and games for the elderly: An introduction to ELDERGAMES Project (2006)Cognition, technology and games for the e…Profiles in Driver Distraction: Effects of Cell Phone Conversations on Younger and Older Drivers (2004)Profiles in Driver Distractio…Plasticity of memory for new learning in very old age: A story of major loss? (2003)Plasticity of memory for new …Do older adults underestimate their actual computer knowledge? (2002)Do older adults underestimate…Attention and Aging: A Functional Perspective (2000)Attention and Aging: A Functi…Cognitive Gerontology and Attentional Inhibition: A Reply to Burke and McDowd (1997)Cognitive Gerontology and Att…The processing-speed theory of adult age differences in cognition. (1996)The processing-speed theory o…Stereotypes of the Elderly Held by Young, Middle-Aged, and Elderly Adults (1994)Stereotypes of the Elderly He…The handbook of aging and cognition (1992)The handbook of aging and cog…Normal aging and prospective memory. (1990)Normal aging and prospective …Gains and losses in development throughout adulthood as perceived by different adult age groups. (1989)Gains and losses in developme…Adult age differences in working memory. (1989)Adult age differences in work…Varieties of attention (1984)Varieties of attentionAging and cognitive deficits : The role of attentional resources (1982)Aging and cognitive deficits …Life-Span Developmental Psychology (1980)Life-Span Developmental Psych…Age differences in fluid and crystallized intelligence (1967)Age differences in fluid and …The Two Cultures (1959)The Two CulturesEthics and acceptance of smart homes for older adults (2021)Ethics and acceptance of smar…Well-Being and Social Media: A Systematic Review of Bergen Addiction Scales (2020)Well-Being and Social Media: …Technologically-enhanced psychological interventions for older adults: a scoping review (2020)Technologically-enhanced psyc…“Who Doesn’t Think about Technology When Designing Urban Environments for Older People?” A Case Study Approach to a Proposed Extension of the WHO’s Age-Friendly Cities Model (2019)“Who Doesn’t Think about Tech…Investigating Gamification for Seniors Aged 75+ (2018)Investigating Gamification fo…Elderly in the Digital Era. Theoretical Perspectives on Assistive Technologies (2017)Elderly in the Digital Era. T…A survey of video game preferences in adults: Building better games for older adults (2017)A survey of video game prefer…Older Adults’ Digital Gameplay (2016)Older Adults’ Digital GameplayA Review of Gamification for Health-Related Contexts (2014)A Review of Gamification for …Technology and Fun for a Happy Old Age (2013)Technology and Fun for a Happ…Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games (2012)Game Design for Older Adults:…Serious Games to Improve the Physical Health of the Elderly: A Categorization Scheme (2011)Serious Games to Improve the …Never Too Old to Play: The Appeal of Digital Games to an Older Audience (2010)Never Too Old to Play: The Ap…Exergame design for elderly users (2010)Exergame design for elderly u…Designing social games for children and older adults: Two related case studies (2010)Designing social games for ch…A game a day keeps the doctor away: a short review of computer games in mental healthcare. (2008)A game a day keeps the doctor…Perceptions of the elderly: Stereotypes as prototypes. (1981)Theoretical propositions of life-span developmental psychology: On the dynamics between growth and decline. (1987)CURRENT RESEARCH IN SOCIAL PSYCHOLOGY (1996)Enrichment Effects on Adult Cognitive Development (2008)Emotional experience improves with age: Evidence based on over 10 years of experience sampling. (2010)Life-Span Development and Behavior (1984)Validity and utility of alternative predictors of job performance. (1984)Que PASA? The Posterior-Anterior Shift in Aging (2007)The Adaptive Brain: Aging and Neurocognitive Scaffolding (2008)Handbook of the Psychology of Aging (2016)Category norms of verbal items in 56 categories A replication and extension of the Connecticut category norms. (1969)Prospective and retrospective memory in normal ageing and dementia: A questionnaire study (2000)Strategic and automatic processes in prospective memory retrieval: a multiprocess framework (2000)The cost of remembering to remember in event-based prospective memory: Investigating the capacity demands of delayed intention performance. (2003)Personality and Motivation Structure and Measurement (1958)Theory of fluid and crystallized intelligence: A critical experiment. (1963)Refinement and test of the theory of fluid and crystallized general intelligences. (1966)Investigating the predictive roles of working memory and IQ in academic attainment (2009)School Readiness and Self-Regulation: A Developmental Psychobiological Approach (2014)The Scientific Use of Factor Analysis in Behavioral and Life Sciences (1978)A life-span theory of control. (1995)Warmth and Competence as Universal Dimensions of Social Perception: The Stereotype Content Model and the BIAS Map (2008)Aging and prospective memory: Examining the influences of self-initiated retrieval processes. (1995)Changes in memory processing with age (2000)Span, CRUNCH, and Beyond: Working Memory Capacity and the Aging Brain (2009)Imagery and Verbal Processes (2013)Aging Gracefully: Compensatory Brain Activity in High-Performing Older Adults (2002)Aging and motivated cognition: the positivity effect in attention and memory (2005)Psychological Predictors of Problem Mobile Phone Use (2005)World Culture in the World Polity: A Century of International Non-Governmental Organization (1997)Unsettling the Coloniality of Being/Power/Truth/Freedom: Towards the Human, After Man, Its Overrepresentation--An Argument (2003)Alien Phenomenology, or What It's Like to Be a Thing (2010)The longitudinal course of marital quality and stability: A review of theory, method, and research. (1995)LIFESPAN PSYCHOLOGY: Theory and Application to Intellectual Functioning (1999)The Cognitive Unconscious (1987)Compensatory control in the regulation of human performance under stress and high workload: A cognitive-energetical framework (1997)Disrupted Routines: Team Learning and New Technology Implementation in Hospitals (2001)
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References

  • 1996The processing-speed theory of adult age differences in cognition.5,650 cited
  • 1992The handbook of aging and cognition2,046 cited
  • 1984Varieties of attention1,554 cited
  • 1990Normal aging and prospective memory.1,391 cited
  • 1959The Two Cultures1,379 cited
  • 1967Age differences in fluid and crystallized intelligence1,330 cited
  • 1980Life-Span Developmental Psychology1,188 cited
  • 1982Aging and cognitive deficits : The role of attentional resources707 cited
  • 1989Gains and losses in development throughout adulthood as perceived by different adult age groups.650 cited
  • 1994Stereotypes of the Elderly Held by Young, Middle-Aged, and Elderly Adults623 cited
  • 2004Profiles in Driver Distraction: Effects of Cell Phone Conversations on Younger and Older Drivers468 cited
  • 1989Adult age differences in working memory.465 cited
  • 2000Attention and Aging: A Functional Perspective286 cited
  • 2002Do older adults underestimate their actual computer knowledge?274 cited
  • 2003Plasticity of memory for new learning in very old age: A story of major loss?240 cited
  • 1997

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Cognitive Gerontology and Attentional Inhibition: A Reply to Burke and McDowd
220 cited

Cited by

  • 2010Never Too Old to Play: The Appeal of Digital Games to an Older Audience235 cited
  • 2021Ethics and acceptance of smart homes for older adults165 cited
  • 2014A Review of Gamification for Health-Related Contexts162 cited
  • 2010Exergame design for elderly users146 cited
  • 2019“Who Doesn’t Think about Technology When Designing Urban Environments for Older People?” A Case Study Approach to a Proposed Extension of the WHO’s Age-Friendly Cities Model146 cited
  • 2020Well-Being and Social Media: A Systematic Review of Bergen Addiction Scales141 cited
  • 2010Designing social games for children and older adults: Two related case studies92 cited
  • 2012Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games85 cited
  • 2017A survey of video game preferences in adults: Building better games for older adults80 cited
  • 2008A game a day keeps the doctor away: a short review of computer games in mental healthcare.73 cited
  • 2016Older Adults’ Digital Gameplay71 cited
  • 2013Technology and Fun for a Happy Old Age63 cited
  • 2017Elderly in the Digital Era. Theoretical Perspectives on Assistive Technologies56 cited
  • 2020Technologically-enhanced psychological interventions for older adults: a scoping review54 cited
  • 2018Investigating Gamification for Seniors Aged 75+54 cited
  • 2011Serious Games to Improve the Physical Health of the Elderly: A Categorization Scheme54 cited