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Teaching Visual Literacy : Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills
0 references·16 citing·44 second hop
Teaching Visual Literacy : Using Comic Books, Graphic Novels, Anime, Cartoons, and More to Develop Comprehension and Thinking Skills (2008)Teaching Visual Literacy : Using Comic Bo…Cómic como herramienta para la sensibilización sobre la necesidad de atender a la diversidad (2023)Cómic como herramienta para l…Where image and text meet identity: Gifted students’ poetry comics and the crafting of “nerd identities” (2021)Where image and text meet ide…Aprender a comunicar con imágenes. Uso del cómic en la educación superior como vehículo para el desarrollo de competencias multimodales (2020)Aprender a comunicar con imág…Reading Comics Collaboratively and Challenging Literacy Norms (2019)Reading Comics Collaborativel…Teaching Multimodal Literacy Through Reading and Writing Graphic Novels (2017)Teaching Multimodal Literacy …Pre-Service Teachers’ Perceptions about the Effectiveness of the TOON Comic Books in Their Guided Reading Instruction (2017)Pre-Service Teachers’ Percept…Framing Education: Doing Comics Literacy in the Classroom (2017)Framing Education: Doing Comi…Exploring student teachers’ capacity for creativity through the interdisciplinary use of comics in the primary classroom (2017)Exploring student teachers’ c…Writing From Behind the Fence (2015)Writing From Behind the FenceA Question of Legitimacy (2015)A Question of LegitimacyWeaving multimodal meaning in a graphic novel reading group (2013)Weaving multimodal meaning in…The Image Becomes the Weapon: New Literacies and Canonical Legacies (2013)The Image Becomes the Weapon:…EFFECTS OF MULTIMEDIA-BASED GRAPHIC NOVEL PRESENTATION ON CRITICAL THINKING AMONG STUDENTS OF DIFFERENT LEARNING APPROACHES (2013)EFFECTS OF MULTIMEDIA-BASED G…Toward a Shared Vocabulary for Visual Analysis: An Analytic Toolkit for Deconstructing the Visual Design of Graphic Novels (2012)Toward a Shared Vocabulary fo…Reading Graphically: Comics and Graphic Novels for Readers from Kindergarten through High School (2011)Reading Graphically: Comics a…Exploring Graphic Novels for Elementary Science and Mathematics (2011)Exploring Graphic Novels for …The Read-Aloud Handbook (1983)Building literacy connections with graphic novels : page by page, panel by panel (2007)Language as social semiotic : the social interpretation of language and meaning (1978)What video games have to teach us about learning and literacy (2003)What Video Games Have to Teach Us about Learning and Literacy (2004)Towards a multimodally oriented theory of translation: A cognitive framework for the translation of illustrated technical texts (2015)ON QUALITATIVE DIFFERENCES IN LEARNING: I—OUTCOME AND PROCESS* (1976)Educational Research: Competencies for Analysis and Application (1995)Multimedia Learning (2002)Science-based discussions using imaginative stories as a method of teaching in Urine microbial fuel cells (2019)Understanding Comics: The Invisible Art (1998)LITERACY IN THE NEW MEDIA AGE (2003)Multimodality and Literacy in School Classrooms (2008)Elementary students' meaning-making of graphic novels (2018)What's Going On in a Graphic Novel? 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Constructions of comics literacy in the classroom (2020)Monolingual Policy, Bilingual Interaction : English-taught Education in Bangladesh (2021)The Practice of Everyday Life (1988)Becoming Qualitative Researchers: An Introduction (1991)5. The Practice of Everyday Life (2000)What Matters Most? Toward a Robust and Socially Just Science of Reading (2021)Digital Comic Media for Teaching Secondary School Science (2022)Linkages between literary response, aesthetic competence, and literary competence in the EFL classroom (2022)Qualitative Data Analysis: An Expanded Sourcebook (1994)Going Graphic: Comics at Work in the Multilingual Classroom (2004)Teaching the Graphic Novel (2009)Exploring Digital Comics as an Edutainment Tool: An Overview (2014)Instrument for evaluating digital educational comic (2019)Educating the Reflective Practitioner: Toward a New Design for Teaching and Learning in the Professions (1987)Reading images: the grammar of visual design (1996)Using Shaun Tan's Work to Foster Multiliteracies in 21st‐Century Classrooms (2015)The designing of ocean threat comics by elementary students (2021)Conceptual-analytical framework for exploring culture in EFL coursebooks: Analysis of teaching materials from a multimodal perspective (2023)
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  • 2012Toward a Shared Vocabulary for Visual Analysis: An Analytic Toolkit for Deconstructing the Visual Design of Graphic Novels47 cited
  • 2013Weaving multimodal meaning in a graphic novel reading group35 cited
  • 2019Reading Comics Collaboratively and Challenging Literacy Norms31 cited
  • 2017Exploring student teachers’ capacity for creativity through the interdisciplinary use of comics in the primary classroom29 cited
  • 2015A Question of Legitimacy28 cited
  • 2017Framing Education: Doing Comics Literacy in the Classroom26 cited
  • 2017Teaching Multimodal Literacy Through Reading and Writing Graphic Novels26 cited
  • 2013EFFECTS OF MULTIMEDIA-BASED GRAPHIC NOVEL PRESENTATION ON CRITICAL THINKING AMONG STUDENTS OF DIFFERENT LEARNING APPROACHES20 cited
  • 2011Exploring Graphic Novels for Elementary Science and Mathematics19 cited
  • 2011Reading Graphically: Comics and Graphic Novels for Readers from Kindergarten through High School11 cited
  • 2015Writing From Behind the Fence11 cited
  • 2017Pre-Service Teachers’ Perceptions about the Effectiveness of the TOON Comic Books in Their Guided Reading Instruction9 cited
  • 2020Aprender a comunicar con imágenes. Uso del cómic en la educación superior como vehículo para el desarrollo de competencias multimodales7 cited

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  • 2023Cómic como herramienta para la sensibilización sobre la necesidad de atender a la diversidad7 cited
  • 2013The Image Becomes the Weapon: New Literacies and Canonical Legacies7 cited
  • 2021Where image and text meet identity: Gifted students’ poetry comics and the crafting of “nerd identities”6 cited