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Creativity, technology and learning – a review of recent literature
16 references·2 citing·47 second hop
Creativity, technology and learning – a review of recent literature (2007)Creativity, technology and learning – a r…Free Culture: The Nature and Future of Creativity (2008)Free Culture: The Nature and …Control and Constraint in E-learning: Choosing When to Choose (2007)Control and Constraint in E-l…The rhetorics of creativity: a review of the literature (2006)The rhetorics of creativity: …The International Handbook of Creativity (2006)The International Handbook of…How Computer Games Help Children Learn (2006)How Computer Games Help Child…Developing conceptual frameworks for creativity, ICT and teacher education (2006)Developing conceptual framewo…Timelines, Timeframes and Special Effects: software and creative media production (2005)Timelines, Timeframes and Spe…Music composition lessons: the multimodal affordances of technology (2005)Music composition lessons: th…How can exploratory learning with games and simulations within the curriculum be most effectively evaluated? (2005)How can exploratory learning …Creativity in Schools (2005)Creativity in SchoolsChildren, play, and computers in pre‐school education (2005)Children, play, and computers…What Video Games Have to Teach Us about Learning and Literacy (2004)What Video Games Have to Teac…Fostering of creativity within an imaginative curriculum in higher education (2004)Fostering of creativity withi…The Limits To Creativity In Education: Dilemmas For The Educator (2003)The Limits To Creativity In E…Using affordances and constraints to evaluate the use of information and communications technology in teaching and learning (2001)Using affordances and constra…Gibson's affordances. (1994)Gibson's affordances.From Wise Humanising Creativity to (Posthumanising) Creativity (2018)From Wise Humanising Creativi…Can creativity be assessed? Towards an evidence-informed framework for assessing and planning progress in creativity (2014)Can creativity be assessed? T…Habits of the Heart: Individualism and Commitment in American Life (1986)Culture and the Self: Implications for Cognition, Emotion, and Motivation (1991)The rise of the creative class: and how it's transforming work, leisure, community and everyday life (2002)Creativity and Education (2010)Fostering Creativity through Education – A Conceptual Framework of Creative Pedagogy (2011)Teachers’ beliefs about creativity and its nurture: A systematic review of the recent research literature (2017)Situated Cognition and the Culture of Learning (1989)Situated Learning: Legitimate Peripheral Participation. (1994)A pedagogy of Multiliteracies Designing Social Futures (1996)The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)Gamifying learning experiences: Practical implications and outcomes (2013)Assessing the effects of gamification in the classroom: A longitudinal study on intrinsic motivation, social comparison, satisfaction, effort, and academic performance (2014)Creativity. (1950)Research in Organizational Behavior (1984)Motivation and Personality (1997)Examining teacher perceptions of creativity: A systematic review of the literature (2016)STEM vs. STEAM Education and Student Creativity: A Systematic Literature Review (2021)Experiential Learning : Experience as the Source of Learning and Development (1983)New Vocabularies in Film Semiotics (2005)Learning in immersive worlds: A review of game-based learning (2006)Educational game design for online education (2008)Serious games as new educational tools: how effective are they? A meta‐analysis of recent studies (2012)Skill may not be enough: The role of mindfulness in learning and transfer (1987)The situativity of knowing, learning, and research. (1998)Using Technology-Enhanced Learning Environments to Support Problem-based Historical Inquiry in Secondary School Classrooms (2007)Embedding interactive whiteboards in teaching and learning: The process of change in pedagogic practice (2008)Multi-touch tables and the relationship with collaborative classroom pedagogies: A synthetic review (2011)THE ROLE OF TUTORING IN PROBLEM SOLVING * (1976)Mind in Society: The Development of Higher Psychological Processes (1978)Voices of the Mind: A Sociocultural Approach to Mediated Action (1991)Just picking it up? Young children learning with technology at home (2008)Pre‐school children creating and communicating with digital technologies in the home (2012)TPACK in teacher education: are we preparing teachers to use technology for early literacy? (2016)The Structure of Scientific Revolutions (1963)Plans and Situated Actions: The Problem of Human-Machine Communication (1990)AFFORDANCES OF CHILDREN'S ENVIRONMENTS IN THE CONTEXT OF CITIES, SMALL TOWNS, SUBURBS AND RURAL VILLAGES IN FINLAND AND BELARUS (2002)Does visual perception of object afford action? Evidence from a neuroimaging study (2002)Social Identity, Organizational Identity and Corporate Identity: Towards an Integrated Understanding of Processes, Patternings and Products (2007)Principles Of Gestalt Psychology (2013)Moral Views of Market Society (2007)Taken Out of Context: American Teen Sociality in Networked Publics (2009)Taken Out of Context: American Teen Sociality in Networked Publics (2017)Mobile game‐based learning in secondary education: engagement, motivation and learning in a mobile city game (2009)A concept map-embedded educational computer game for improving students' learning performance in natural science courses (2013)Digital game-based learning: Impact of instructions and feedback on motivation and learning effectiveness (2013)Creativity in Science Education: Perspectives and Challenges for Developing School Science (2007)The Assessment of Creativity: An Investment-Based Approach (2012)
this work references cited by second hop

References

  • 2004What Video Games Have to Teach Us about Learning and Literacy6,673 cited
  • 2006How Computer Games Help Children Learn1,041 cited
  • 1994Gibson's affordances.838 cited
  • 2005How can exploratory learning with games and simulations within the curriculum be most effectively evaluated?751 cited
  • 2005Creativity in Schools742 cited
  • 2008Free Culture: The Nature and Future of Creativity577 cited
  • 2006The International Handbook of Creativity371 cited
  • 2003The Limits To Creativity In Education: Dilemmas For The Educator327 cited
  • 2005Children, play, and computers in pre‐school education285 cited
  • 2001Using affordances and constraints to evaluate the use of information and communications technology in teaching and learning144 cited
  • 2007Control and Constraint in E-learning: Choosing When to Choose129 cited
  • 2006The rhetorics of creativity: a review of the literature111 cited
  • 2006Developing conceptual frameworks for creativity, ICT and teacher education90 cited
  • 2005Music composition lessons: the multimodal affordances of technology65 cited
  • 2004Fostering of creativity within an imaginative curriculum in higher education53 cited

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  • 2005Timelines, Timeframes and Special Effects: software and creative media production22 cited
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    • 2014Can creativity be assessed? Towards an evidence-informed framework for assessing and planning progress in creativity43 cited
    • 2018From Wise Humanising Creativity to (Posthumanising) Creativity40 cited