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Handbook of Hyper-real Religions
0 references·6 citing·21 second hop
Handbook of Hyper-real Religions (2012)Handbook of Hyper-real ReligionsThe seven forms of lightsaber combat: hyper-reality and the invention of the martial arts (2016)The seven forms of lightsaber…The Sacred Power of Lego-Chi (2016)The Sacred Power of Lego-Chi‘Gods in World of Warcraft exist’: Religious reflexivity and the quest for meaning in online computer games (2016)‘Gods in World of Warcraft ex…The Not-So-New Religious Movements: Changes in ‘the Cult Scene’ over the Past Forty Years (2015)The Not-So-New Religious Move…Navigating the ‘other’ world: cyberspace, popular culture and the realm of the Otherkin (2015)Navigating the ‘other’ world:…Authority and liquid religion in cyber‐space: the new territories of religious communication (2012)Authority and liquid religion…When prophecy fails. (1956)Dynamics of Faith (1957)New Age Religion and Western Culture (1996)The Field of Cultural Production (1994)Making Social Science Matter (2001)Choosing a Pastor for the Day—Representations of the Pastor in a Contemporary Context (2015)THE PRACTICE OF EVERYDAY LIFE (2018)Muslims Learning Islam on the Internet (2019)When Facebook Becomes Faithbook: Exploring Religious Communication in a Social Media Context (2021)When Religion Meets New Media (2010)Epilogue (2020)Exploring Other-Than-Human Identity: A Narrative Approach to Otherkin, Therianthropes, and Vampires (2020)The Discovery of Grounded Theory; Strategies for Qualitative Research (1968)The Discovery of Grounded Theory: Strategies for Qualitative Research. (1968)Constructing grounded theory : a practical guide through qualitative analysis (2006)Travels in hyper reality : essays (1986)The Shaolin Monastery: history, religion, and the Chinese martial arts (2008)What a Body Can Do (2015)Playing with Power in Movies, Television, and Video Games (1991)The Spiritual Revolution: Why Religion is Giving Way to Spirituality (2005)The mediatisation of religion: Theorising religion, media and social change (2011)
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  • 2015Navigating the ‘other’ world: cyberspace, popular culture and the realm of the Otherkin34 cited
  • 2016‘Gods in World of Warcraft exist’: Religious reflexivity and the quest for meaning in online computer games31 cited
  • 2012Authority and liquid religion in cyber‐space: the new territories of religious communication29 cited
  • 2015The Not-So-New Religious Movements: Changes in ‘the Cult Scene’ over the Past Forty Years25 cited
  • 2016The seven forms of lightsaber combat: hyper-reality and the invention of the martial arts23 cited
  • 2016The Sacred Power of Lego-Chi2 cited

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