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Chris Crawford on Interactive Storytelling
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Chris Crawford on Interactive Storytelling (2004)Chris Crawford on Interactive StorytellingSeagull: A bird’s-eye view of the evolution of technical games research (2018)Seagull: A bird’s-eye view of…Losing Time and Space: Experiencing Immersion (2016)Losing Time and Space: Experi…The Sochi Project (2015)The Sochi ProjectEntertainment Architecture: Constructing a framework for the creation of an emerging transmedia form (2012)Entertainment Architecture: C…Digital Drama—Toolkits, Dilemmas, and Preferences (2011)Digital Drama—Toolkits, Dilem…Computer games in pre-school settings: Didactical challenges when commercial educational computer games are implemented in kindergartens (2011)Computer games in pre-school …Case Study Research: Design and Methods (1984)Qualitative research and case study applications in education (1998)The role of executive control in young children's serious gaming behavior (2014)The Interpretation of Cultures (2017)Mind in Society: The Development of Higher Psychological Processes (1978)Digital Natives, Digital Immigrants (2012)Learning by Expanding (2014)Conceptualising digital technology integration in participatory theatre from a sociomaterialist perspective: ways forward for research (2018)Hamlet on the holodeck: the future of narrative in cyberspace (1997)Flat Earth News: An Award-Winning Reporter Exposes Falsehood, Distortion and Propaganda in the Global Media (2008)What is Slow Journalism? (2014)Slow Journalism (2016)Remedying the fractured domain through slow journalism: A case of journalistic podcasting in India (2022)Slow Journalism: A Systematic Literature Review (2022)The Nature of the Firm (1937)Competitive Strategy: Techniques for Analyzing Industries and Competitors (1980)Capitalism, Socialism and Democracy (1997)Beyond Hollywood: Transmedia Strategy for Niche Audiences (2019)The Ecological Approach to the Visual Perception of Pictures (1978)Color Perception and the Art of James Turrell (2000)Towards an Immersive Intelligence (2001)CiteSpace II: Detecting and visualizing emerging trends and transient patterns in scientific literature (2005)Software survey: VOSviewer, a computer program for bibliometric mapping (2009)From game design elements to gamefulness (2011)Using Self-Determination Theory to Explore Enjoyment of Educational Interactive Narrative Games: A Case Study of Academical (2022)
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  • 2011Computer games in pre-school settings: Didactical challenges when commercial educational computer games are implemented in kindergartens53 cited
  • 2015The Sochi Project24 cited
  • 2018Seagull: A bird’s-eye view of the evolution of technical games research15 cited
  • 2011Digital Drama—Toolkits, Dilemmas, and Preferences14 cited
  • 2016Losing Time and Space: Experiencing Immersion9 cited
  • 2012Entertainment Architecture: Constructing a framework for the creation of an emerging transmedia form3 cited

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