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Making the Case for Play in Academic Libraries
13 references·0 citing·51 second hop
Making the Case for Play in Academic Libraries (2026)Making the Case for Play in Academic Libr…Playing in Limbo (2022)Playing in LimboPlay where you are (2022)Play where you arePlace, space and object oriented learning methods within the Library (2022)Place, space and object orien…Student well-being matters: Academic library support for the whole student (2021)Student well-being matters: A…Game On! Recreational Play in the Library (2021)Game On! Recreational Play in…Playful learning for information literacy development (2020)Playful learning for informat…New Outreach Initiatives at a Community College (2017)New Outreach Initiatives at a…Effects of social media usage and social media multitasking on the academic performance of university students (2016)Effects of social media usage…Color Me Calm: Adult Coloring and the University Library (2016)Color Me Calm: Adult Coloring…Play Behavior and Playfulness in Adulthood (2015)Play Behavior and Playfulness…The Playful Advantage: How Playfulness Enhances Coping with Stress (2013)The Playful Advantage: How Pl…The Third Place: The Library as Collaborative and Community Space in a Time of Fiscal Restraint (2011)The Third Place: The Library …Ideas are Born in Fields of Play: Towards a Theory of Play and Creativity in Organizational Settings (2006)Ideas are Born in Fields of P…Mind in Society: The Development of Higher Psychological Processes (1978)A Global Measure of Perceived Stress (1983)Stress, appraisal, and coping (1985)Playfulness and Creativity (2018)The Positive Relationships of Playfulness With Indicators of Health, Activity, and Physical Fitness (2018)Young children’s emotional stress reactions during the COVID-19 outbreak and their associations with parental emotion regulation and parental playfulness (2020)The Strength of Weak Ties (1973)Experiential Learning : Experience as the Source of Learning and Development (1983)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Organizational Citizenship Behavior, Version 2.0: A review and Qualitative Investigation of OCBs for Knowledge Workers at Google and beyond (2013)Play at Work: An Integrative Review and Agenda for Future Research (2017)Leader development across the lifespan: A dynamic experiences-grounded approach (2020)Chronicle of Higher Education (1996)Educating the Net Generation (2005)Libraries and Learning: A History of Paradigm Change (2009)Dimensions of User Perception of Academic Library as Place (2016)User-focused, User-led: Space Assessment to Transform a Small Academic Library (2017)At Home in the Academic Library? A Study of Student Feelings of “Homeness” (2019)The Handbook of Social Psychology (1969)The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)Fun in the workplace: A review and expanded theoretical perspective (2018)Linking concepts of playfulness and well-being at work in retail sector (2018)Emoji, Playfulness, and Brand Engagement on Twitter (2020)Can Coloring Mandalas Reduce Anxiety? (2005)The Role of Motivation, Parental Support, and Peer Support in the Academic Success of Ethnic Minority First-Generation College Students (2005)Mental Health Problems and Help-Seeking Behavior Among College Students (2009)Mellow: Stress Management System For University Students In Sri Lanka (2021)Coloring for Well-Being: Evidence and Applications (2023)Cognitive Load During Problem Solving: Effects on Learning (1988)Cognitive control in media multitaskers (2009)Psychological correlates of university students' academic performance: A systematic review and meta-analysis. (2012)The effects of mobile phone use on academic performance: A meta-analysis (2018)Smartphone addiction and associated consequences: role of loneliness and self-regulation (2019)The effects of smartphone addiction on learning: A meta-analysis (2021)The Grasshopper: Games, Life and Utopia (1978)Learning by doing : a guide to teaching and learning methods (1998)Play, Dreams And Imitation In Childhood (2013)El videojuego como herramienta de alfabetización informacional en estudiantes universitarios (2022)Playing with Copyright (2022)A systematic review of studies of depression prevalence in university students (2012)Effects of COVID-19 on College Students’ Mental Health in the United States: Interview Survey Study (2020)Mental Health, Substance Use, and Suicidal Ideation During the COVID-19 Pandemic — United States, June 24–30, 2020 (2020)Factors Shaping Future Use and Design of Academic Library Space (2022)Taking a ‘whole-university’ approach to student mental health: the contribution of academic libraries (2022)Public libraries to promote public health and wellbeing: a cross-sectional study of community-dwelling adults (2024)Academic Libraries: “Social” or “Communal?” The Nature and Future of Academic Libraries (2008)Non-traditional library collections – in digital and other worlds (2014)Borrowing tools from the public library (2015)The Idea of a Writing Center (1984)Library Anxiety: A Grounded Theory and Its Development (1986)Library Anxiety: A Grounded Theory and Its Development (2015)
this work references cited by second hop

References

  • 2016Effects of social media usage and social media multitasking on the academic performance of university students461 cited
  • 2006Ideas are Born in Fields of Play: Towards a Theory of Play and Creativity in Organizational Settings294 cited
  • 2013The Playful Advantage: How Playfulness Enhances Coping with Stress158 cited
  • 2015Play Behavior and Playfulness in Adulthood130 cited
  • 2011The Third Place: The Library as Collaborative and Community Space in a Time of Fiscal Restraint86 cited
  • 2021Student well-being matters: Academic library support for the whole student74 cited
  • 2020Playful learning for information literacy development13 cited
  • 2016Color Me Calm: Adult Coloring and the University Library11 cited
  • 2021Game On! Recreational Play in the Library3 cited
  • 2022Playing in Limbo3 cited
  • 2017New Outreach Initiatives at a Community College2 cited
  • 2022Place, space and object oriented learning methods within the Library2 cited
  • 2022Play where you are1 cited

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