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Virtual Museums and Active Learning: Evidence from a Technology-Mediated Intervention
16 references·0 citing·55 second hop
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References

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  • 1989Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology68,271 cited
  • 1970Back-Translation for Cross-Cultural Research14,051 cited
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  • 2020Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms78 cited
  • 2019Evaluating Museum Virtual Tours: The Case Study of Italy64 cited
  • 2021Virtual Museum Space as the Innovative Tool for the Student Research Practice43 cited
  • 2023

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Analysis of virtual museums in terms of design and perception of presence
34 cited
  • 2022Learning Cultural Spaces: A Collaborative Creation of a Virtual Art Museum Using Roblox29 cited
  • 2009The Virtual History Museum23 cited
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