SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
60SOX: An Experiment in Building Digital Literacies for Emerging Professionals in the Digital Content Industries
12 references·0 citing·38 second hop
60SOX: An Experiment in Building Digital Literacies for Emerging Professionals in the Digital Content Industries (2008)60SOX: An Experiment in Building Digital …Blogs, Wikipedia, Second Life, and beyond: from production to produsage (2009)Blogs, Wikipedia, Second Life…Value‐creating ecologies: understanding next generation business systems (2006)Value‐creating ecologies: und…Australia - A Creative Economy? (2006)Australia - A Creative Econom…Knowledge Relationships and Transactions in a Cultural Economy: Analysing the Creative Industries Ecosystem (2004)Knowledge Relationships and T…An Innovation Agenda for the Creative Industries: Where is the R&D? (2004)An Innovation Agenda for the …The Rise of the Creative Class: And How It's Transforming Work, Leisure, Community and Everyday Life (2003)The Rise of the Creative Clas…The development of venture-capital-backed internet companies (2003)The development of venture-ca…Hollywood Economics (2003)Hollywood EconomicsCultivating Communities of Practice: A Guide to Managing Knowledge (2002)Cultivating Communities of Pr…Competitive Strategy for Media Companies in the Mobile Internet (2002)Competitive Strategy for Medi…Case studies of organisations with established learning cultures (2002)Case studies of organisations…Generic Skills for the New Economy. Review of Research. (2001)Generic Skills for the New Ec…Configuring value for competitive advantage: on chains, shops, and networks (1998)Evolving to a New Dominant Logic for Marketing (2003)Strategy as ecology. (2004)Methodology of business ecosystems network analysis: A case study in Telecom Italia Future Centre (2012)Complementary multiplatforms in the growing innovation ecosystem: Evidence from 3D printing technology (2017)The place of waste: Changing business value for the circular economy (2018)The Iron Cage Revisited: Institutional Isomorphism and Collective Rationality in Organizational Fields (1983)The Iron Caged Revisited : Institutional Isomorphism and Collective Rationality in Organizational Fields (1983)The iron cage revisited institutional isomorphism and collective rationality in organizational fields (2004)The concept of “Familiness” (2010)Re‐storying the Business, Innovation and Entrepreneurial Ecosystem Concepts: The Model‐Narrative Review Method (2019)Externalities and complementarities in platforms and ecosystems: From structural solutions to endogenous failures (2023)The Competitive Advantage of Nations (1990)The New Production of Knowledge (1994)Re-Thinking Science: Knowledge and the Public in an Age of Uncertainty (2003)Education-to-work transitions of aspiring creatives (2011)A Competence Portfolio for Professionals in the Creative Industries (2013)Developing employability in higher education music (2016)Employability skills and vocational education and training policy in Australia: An analysis of employer association agendas (2005)Graduateness: an empirical examination of the formative function of university education (2012)Measurement Model of Employability Skills using Confirmatory Factor Analysis (2012)Limits to Communities of Practice (2006)Technology affordances for intersubjective meaning making: A research agenda for CSCL (2006)Knowledge, Higher Education, and the New Managerialism (2007)How and where the R&D takes place in creative industries? Digital investment strategies of the book publishing sector (2015)Digital content promotion in Japan and South Korea: Government strategies for an emerging economic sector (2019)Balancing the Tensions Between Rationalization and Creativity in the Video Games Industry (2007)Uniform prices for differentiated goods: The case of the movie-theater industry (2007)Perspective—From Gaussian to Paretian Thinking: Causes and Implications of Power Laws in Organizations (2009)Struggling with the Creative Class (2005)The role of technology in the shift towards open innovation: the case of Procter & Gamble (2006)Be creative: making a living in the new culture industries (2017)Evaluating Training and Learning Practices in Large Australian Firms (2002)Building the capacity of professionals through post-qualification development and training (2010)Assessing a learning organization model: A teacher’s perspective (2018)The politics of ‘platforms’ (2010)NORMALIZING TWITTER (2011)#Gamergate and The Fappening: How Reddit’s algorithm, governance, and culture support toxic technocultures (2015)
this work references cited by second hop

References

  • 2002Cultivating Communities of Practice: A Guide to Managing Knowledge3,923 cited
  • 2003The Rise of the Creative Class: And How It's Transforming Work, Leisure, Community and Everyday Life3,718 cited
  • 2009Blogs, Wikipedia, Second Life, and beyond: from production to produsage2,070 cited
  • 2003Hollywood Economics247 cited
  • 2003The development of venture-capital-backed internet companies131 cited
  • 2006Value‐creating ecologies: understanding next generation business systems109 cited
  • 2001Generic Skills for the New Economy. Review of Research.74 cited
  • 2004Knowledge Relationships and Transactions in a Cultural Economy: Analysing the Creative Industries Ecosystem45 cited
  • 2002Case studies of organisations with established learning cultures37 cited
  • 2004An Innovation Agenda for the Creative Industries: Where is the R&D?36 cited
  • 2002Competitive Strategy for Media Companies in the Mobile Internet29 cited
  • 2006Australia - A Creative Economy?4 cited

Cited by

No citing works inside the corpus for this window.

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work