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Triadic Game Design
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(2019)A Dynamic Theory of Organizational Knowledge Creation (1994)The Knowledge-creating company: How Japanese companies create the dynamics of innovation (1997)Design Science in Information Systems Research1 (2004)Gaming as a research method in humanitarian logistics (2019)Characterizing nature-based living labs from their seeds in the past (2023)Identifying levers of urban neighbourhood transformation using serious games (2024)A Ladder Of Citizen Participation (1969)Organizational Learning: A Theory of Action Perspective (1997)Does Gamification Work? -- A Literature Review of Empirical Studies on Gamification (2014)The Effects of Sensory Cues on Immersive Experiences for Fostering Technology-Assisted Sustainable Behavior: A Systematic Review (2022)A framework to design game theory-based interventions for strategic analysis of real-world problems with stakeholders (2023)Gamification for sustainability: A systematic review of applications, trends, and opportunities (2024)Modeling Managerial Behavior: Misperceptions of Feedback in a Dynamic Decision Making Experiment (1989)Game theory: analysis of conflict (1992)Enhancing student empathy through the taxonomy of significant learning (2020)
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  • 2017

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Designing With Game-Based Learning: Game Mechanics From Middle School to Higher Education
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