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When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment
16 references·0 citing·46 second hop
When the ball stops, the fun stops too: The impact of social inclusion on video game enjoyment (2015)When the ball stops, the fun stops too: T…Why do people use Facebook? (2011)Why do people use Facebook?Social Interactions in Massively Multiplayer Online Role-Playing Gamers (2007)Social Interactions in Massiv…Social exclusion decreases prosocial behavior. (2007)Social exclusion decreases pr…Where Everybody Knows Your (Screen) Name: Online Games as "Third Places" (2006)Where Everybody Knows Your (S…The Motivational Pull of Video Games: A Self-Determination Theory Approach (2006)The Motivational Pull of Vide…The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments (2006)The Demographics, Motivations…Ostracism (2006)OstracismThe social context of well–being (2004)The social context of well–be…The Limited Capacity Model of Mediated Message Processing (2000)The Limited Capacity Model of…The "What" and "Why" of Goal Pursuits: Human Needs and the Self-Determination of Behavior (2000)The "What" and "Why" of Goal …Cyberostracism: Effects of being ignored over the Internet. (2000)Cyberostracism: Effects of be…The need to belong: Desire for interpersonal attachments as a fundamental human motivation. (1995)The need to belong: Desire fo…Peer Rejection in Childhood. (1991)Peer Rejection in Childhood.Judgment under Uncertainty: Heuristics and Biases (1975)Judgment under Uncertainty: H…Judgment under Uncertainty: Heuristics and Biases (1974)Judgment under Uncertainty: H…Social Facilitation (1965)Social FacilitationSubjective probability: A judgment of representativeness (1972)Availability: A heuristic for judging frequency and probability (1973)On the psychology of prediction. (1973)The Framing of Decisions and the Psychology of Choice (1981)Prospect theory: An analysis of decision under risk (1988)Advances in prospect theory: Cumulative representation of uncertainty (1992)Intrinsic Motivation and Self-Determination in Human Behavior (1985)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Gamification. using game-design elements in non-gaming contexts (2011)The benefits of playing video games. (2013)How gamification motivates: An experimental study of the effects of specific game design elements on psychological need satisfaction (2016)Attachment and Loss (1969)The Evolution of Cooperation (1981)Stress, social support, and the buffering hypothesis. (1985)School Engagement: Potential of the Concept, State of the Evidence (2004)Society and the Adolescent Self-Image (1965)Does Rejection Hurt? An fMRI Study of Social Exclusion (2003)Social Influence: Compliance and Conformity (2004)The Social Identity Theory of Intergroup Behavior (2004)Social Capital in the Creation of Human Capital (1988)Bowling alone: the collapse and revival of American community (2000)Social Capital in the Creation of Human Capital (2000)Developments in the Measurement of Subjective Well-Being (2006)E Pluribus Unum : Diversity and Community in the Twenty‐first Century The 2006 Johan Skytte Prize Lecture (2007)The Benefits of Facebook “Friends:” Social Capital and College Students’ Use of Online Social Network Sites (2007)Self-efficacy: Toward a unifying theory of behavioral change. (1977)Self-Efficacy: The Exercise of Control (1999)On Happiness and Human Potentials: A Review of Research on Hedonic and Eudaimonic Well-Being (2001)Self‐determination theory and work motivation (2005)Intrinsic and extrinsic motivation from a self-determination theory perspective: Definitions, theory, practices, and future directions (2020)Cognitive Psychology and Information Processing: An Introduction (1979)The media equation: how people treat computers, television, and new media like real people and places (1997)The New Videomalaise: Effects of Televised Incivility on Political Trust (2005)Social and Heuristic Approaches to Credibility Evaluation Online (2010)The Handbook of Communication Science (2010)Credibility and trust of information in online environments: The use of cognitive heuristics (2013)The Dynamogenic Factors in Pacemaking and Competition (1898)Behavior theory and conditioning. (1956)Social Relationships and Health (1988)Reflective and Impulsive Determinants of Social Behavior (2004)The Essential Impact of Context on Organizational Behavior (2006)Adolescence-limited and life-course-persistent antisocial behavior: A developmental taxonomy. (1993)A review and reformulation of social information-processing mechanisms in children's social adjustment. (1994)Relational Aggression, Gender, and Social-Psychological Adjustment (1995)Development of NASA-TLX (Task Load Index): Results of Empirical and Theoretical Research (1988)Two new Later Stone Age sites from the Final Pleistocene in the Falémé Valley, eastern Senegal (2024)
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References

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  • 1974Judgment under Uncertainty: Heuristics and Biases28,742 cited
  • 1995The need to belong: Desire for interpersonal attachments as a fundamental human motivation.25,195 cited
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  • 2007Social exclusion decreases prosocial behavior.1,369 cited
  • 2006The Demographics, Motivations, and Derived Experiences of Users of Massively Multi-User Online Graphical Environments1,353 cited
  • 2007Social Interactions in Massively Multiplayer Online Role-Playing Gamers1,119 cited
  • 2006

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Where Everybody Knows Your (Screen) Name: Online Games as "Third Places"
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