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The need to achieve: Players' perceptions and uses of extrinsic meta-game reward systems for video game consoles
16 references·2 citing·48 second hop
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(1982)Self-efficacy mechanism in hu…The Empirical Exploration of Intrinsic Motivational Processes (1980)The Empirical Exploration of …Undermining children's intrinsic interest with extrinsic reward: A test of the "overjustification" hypothesis. (1973)Undermining children's intrin…Competition in a Household Energy Conservation Game (2021)Competition in a Household En…The Agony of Choice Analyzing User Preferences Regarding Gamification Elements in Learning Management Systems (2016)The Agony of Choice Analyzing…Cognitive Therapy and the Emotional Disorders (1975)Self-efficacy: Toward a unifying theory of behavioral change (1978)Social Learning Theory. (1978)Perceived Usefulness, Perceived Ease of Use, and User Acceptance of Information Technology (1989)User Acceptance of Computer Technology: A Comparison of Two Theoretical Models (1989)The theory of planned behavior (1991)The Psychology of Interpersonal Relations. 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References

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1,340 cited
  • 2004Understanding Media Enjoyment: The Role of Transportation Into Narrative Worlds1,275 cited
  • 1983Relation of reward contingency and interpersonal context to intrinsic motivation: A review and test using cognitive evaluation theory.1,176 cited
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    • 2021Competition in a Household Energy Conservation Game24 cited