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Free-to-Play Games: Professionals’ Perspectives
11 references·1 citing·50 second hop
Free-to-Play Games: Professionals’ Perspectives (2014)Free-to-Play Games: Professionals’ Perspe…A Theory of Cognitive Dissonance (2017)A Theory of Cognitive Dissona…Qualitative Text Analysis: A Guide to Methods, Practice & Using Software (2014)Qualitative Text Analysis: A …Qualitative Research in Gambling : Exploring the production and consumption of risk (2013)Qualitative Research in Gambl…Dark Patterns in the Design of Games (2013)Dark Patterns in the Design o…Adolescent simulated gambling via digital and social media: An emerging problem (2013)Adolescent simulated gambling…Consumer attitudes towards Internet gambling: Perceptions of responsible gambling policies, consumer protection, and regulation of online gambling sites (2012)Consumer attitudes towards In…Responsible Gambling: General Principles and Minimal Requirements (2011)Responsible Gambling: General…Building Customer Relationship through Game Mechanics in Social Games (2011)Building Customer Relationshi…Game design as marketing: How game mechanics create demand for virtual goods (2010)Game design as marketing: How…Virtual item sales as a revenue model: identifying attributes that drive purchase decisions (2009)Virtual item sales as a reven…Qualitative Analysis for Social Scientists (1987)Qualitative Analysis for Soci…Examining the antecedents and consequences of addiction to mobile games: an empirical study (2022)Examining the antecedents and…Game Design Workshop (2008)The Art of Game Design (2008)Thinking, Fast and Slow (2011)Exploring the Darkness of Gamification: You Want It Darker? 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References

  • 2017A Theory of Cognitive Dissonance18,122 cited
  • 1987Qualitative Analysis for Social Scientists12,237 cited
  • 2014Qualitative Text Analysis: A Guide to Methods, Practice & Using Software1,408 cited
  • 2009Virtual item sales as a revenue model: identifying attributes that drive purchase decisions390 cited
  • 2010Game design as marketing: How game mechanics create demand for virtual goods328 cited
  • 2011Responsible Gambling: General Principles and Minimal Requirements188 cited
  • 2013Dark Patterns in the Design of Games168 cited
  • 2013Adolescent simulated gambling via digital and social media: An emerging problem154 cited
  • 2012Consumer attitudes towards Internet gambling: Perceptions of responsible gambling policies, consumer protection, and regulation of online gambling sites110 cited
  • 2013Qualitative Research in Gambling : Exploring the production and consumption of risk103 cited
  • 2011Building Customer Relationship through Game Mechanics in Social Games80 cited

Cited by

  • 2022Examining the antecedents and consequences of addiction to mobile games: an empirical study6 cited

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