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PRODUCTION AND POLITICAL ECONOMY IN THE ANIMATION INDUSTRY: WHY INSOURCING AND OUTSOURCING OCCUR
5 references·4 citing·36 second hop
PRODUCTION AND POLITICAL ECONOMY IN THE ANIMATION INDUSTRY: WHY INSOURCING AND OUTSOURCING OCCUR (2004)PRODUCTION AND POLITICAL ECONOMY IN THE A…If Nelson and Winter are only half right about tacit knowledge, which half? A Searlean critique of 'codification' (2003)If Nelson and Winter are only…Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry (2003)Hardware gimmick or cultural …Will new information and communication technologies improve the 'codification' of knowledge? (2000)Will new information and comm…The codification of knowledge: a conceptual and empirical exploration (2000)The codification of knowledge…The changing technology of technological change: general and abstract knowledge and the division of innovative labour (1994)The changing technology of te…Sustainable Development of the Cultural and Creative Industries in the Post-Pandemic Era: A Case Study of the Animation Industry in China (2024)Sustainable Development of th…Negotiating conventions and creating community: the case of Cartoon and European animation (2014)Negotiating conventions and c…Success factors of innovation in creative industry in China: Case study on animation companies (2010)Success factors of innovation…Cartoon planet: worlds of production and global production networks in the animation industry (2009)Cartoon planet: worlds of pro…An Evolutionary Theory of Economic Change. (1983)Situated Learning: Legitimate Peripheral Participation. (1994)The Knowledge-creating company: How Japanese companies create the dynamics of innovation (1997)The Janus face of the appropriability regime in the protection of innovations: Theoretical re-appraisal and empirical analysis (2005)The impact of patents and standards on macroeconomic growth: a panel approach covering four countries and 12 sectors (2007)Innovation and Competitiveness (2009)A Garbage Can Model of Organizational Choice (1972)Steps to an Ecology of Mind (1973)Organizational Learning and Communities-of-Practice: Toward a Unified View of Working, Learning, and Innovation (1991)Economic Welfare and the Allocation of Resources for Invention (1962)An Evolutionary Theory of Economic Change (1983)Technological Regimes and Sectoral Patterns of Innovative Activities (1997)The structure and evolution of industrial clusters: Transactions, technology and knowledge spillovers (2006)Related Variety, Trade Linkages, and Regional Growth in Italy (2009)Changing Highbrow Taste: From Snob to Omnivore (1996)The governance of global value chains (2005)Global production networks: realizing the potential (2008)The significance of anime as a novel animation form, referencing selected works by Hayao Miyazaki, Satoshi Kon and Mamoru Oshii (2014)Internationalization process of creative industries: tendencies, problems and challenges (2016)Inter-project learning: processes and outcomes of knowledge codification in project-based firms (2001)Strategy, Economic Organization, and the Knowledge Economy (2005)The firm as an epistemic community: the knowledge-based view revisited (2010)The Evolution of Technologies: An Assessment of the State-of-the-Art (2013)The Nature of the Firm (1937)Economic Action and Social Structure: The Problem of Embeddedness (1985)The Professional Identity of Gameworkers (2007)Game Changer: The Topology of Creativity (2016)Case Study Research: Design and Methods (1984)ASSESSING THE WORK ENVIRONMENT FOR CREATIVITY. (1996)Case study research: design and methods (2011)From cultural to creative industries (2005)The digital transformation of business models in the creative industries: A holistic framework and emerging trends (2018)COVID-19 outbreak: Impact on global economy (2023)Knowledge flows through informal contacts in industrial clusters: myth or reality? (2004)Perceived information and communication technology (ICT) demands on employee outcomes: The moderating effect of organizational ICT support. (2012)The impact of IT-based knowledge management systems on internal venturing and innovation: a structural equation modeling approach to corporate performance (2016)
this work references cited by second hop

References

  • 1994The changing technology of technological change: general and abstract knowledge and the division of innovative labour745 cited
  • 2003Hardware gimmick or cultural innovation? Technological, cultural, and social foundations of the Japanese video game industry219 cited
  • 2000Will new information and communication technologies improve the 'codification' of knowledge?199 cited
  • 2000The codification of knowledge: a conceptual and empirical exploration191 cited
  • 2003If Nelson and Winter are only half right about tacit knowledge, which half? A Searlean critique of 'codification'116 cited

Cited by

  • 2009Cartoon planet: worlds of production and global production networks in the animation industry84 cited
  • 2014Negotiating conventions and creating community: the case of Cartoon and European animation18 cited
  • 2024Sustainable Development of the Cultural and Creative Industries in the Post-Pandemic Era: A Case Study of the Animation Industry in China6 cited
  • 2010Success factors of innovation in creative industry in China: Case study on animation companies6 cited

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