SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Virtual and the Real: Media in the Museum
0 references·16 citing·49 second hop
Virtual and the Real: Media in the Museum (1998)Virtual and the Real: Media in the MuseumArt museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms (2020)Art museums and the incorpora…Virtual exhibitions and communication factors (2018)Virtual exhibitions and commu…Engaging the museum space: Mobilizing visitor engagement with digital content creation (2016)Engaging the museum space: Mo…The Future of Museums in the Digital Age: New Models of Access and Use of Digital Collections (2011)The Future of Museums in the …Ethical issues of social media in museums: a case study (2011)Ethical issues of social medi…Web-based museum trails on PDAs for university-level design students: Design and evaluation (2010)Web-based museum trails on PD…ArtLinks (2008)ArtLinksDigital heritage and the rise of theory in museum computing (2005)Digital heritage and the rise…Digital heritage and the rise of theory in museum computing (2005)Digital heritage and the rise…Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW (2005)Creating Assemblies in Public…Accounting for new technology in museum exhibtions (2005)Accounting for new technology…Museum informatics (2003)Museum informaticsCreating assemblies: (2002)Creating assemblies:From Docent to Cyberdocent: Education and Guidancein the Virtual Museum (1999)From Docent to Cyberdocent: E…The Evaluation of Museum Multimedia Applications: Lessons from Research (1998)The Evaluation of Museum Mult…Social media and cultural interactive experiences in museums (1970)Social media and cultural int…The Computer for the 21st Century (1991)Exhibiting Interaction: Conduct and Collaboration in Museums and Galleries (2001)The Tacit Order of Teamwork: Collaboration and Embodied Conduct in Anesthesia (2002)CSCW at play (2004)Beyond just the facts (2006)Reflections on 25 Years of Ethnography in CSCW (2013)Understanding Media: The Extensions of Man (1964)The Birth of the Museum: History, Theory, Politics (1995)Making Ways for Change: Museums, Disruptive Technologies and Organisational Change (2008)Integrating ICT in exhibitions (2011)Museums and the Interpretation of Visual Culture (2020)Archives & Museum Informatics (1998)A serious game model for cultural heritage (2012)Using Technology to Educate Zoo Visitors About Conservation (2012)The Museum Experience (2016)What influences user continuous intention of digital museum: integrating task-technology fit (TTF) and unified theory of acceptance and usage of technology (UTAUT) models (2024)Crafting participation: designing ecologies, configuring experience (2002)Revisiting the visit: (2002)Interaction and interactives: collaboration and participation with computer-based exhibits (2004)Some ‘technical challenges’ of video analysis: social actions, objects, material realities and the problems of perspective (2012)Human-Computer Interactions in Museums (2019)The Effect of Visitors ‘ Agendas on Museum Learning (1998)The Museum in Transition: A Philosophical Perspective (2000)Enhancing community awareness of and participation in local heritage with a mobile application (2014)Supporting Group Coherence in a Museum Visit (2016)"Being Eroded, Piece by Piece": Enhancing Engagement and Storytelling in Cultural Heritage Dissemination by Exhibiting GenAI Co-Creation Artifacts (2024)Situated Learning: Legitimate Peripheral Participation. (1994)Communities of practice learning, meaning, and identity (1999)Learning from Museums: Visitor Experiences and the Making of Meaning (2000)Creating Sustainable Practice in a Museum Context: Adopting Service-Centricity in Non-Profit Museums (2009)User experience of museum technologies: the phenomenological scales (2010)The MUSETECH Model (2019)The Educational Role of the Museum (1994)Virtual museums, a survey and some issues for consideration (2009)Participating in Online Museum Communities: An Empirical Study of Taiwan’s Undergraduate Students (2021)Digital Heritage, the Possibilities of Information Visualisation through Extended Reality Tools (2022)Beyond Reality: Exploring User Experiences in the Metaverse Art Exhibition Platform from an Integrated Perspective (2024)Civilizing Rituals: Inside Public Art Museums. (1998)Building Virtual and Augmented Reality museum exhibitions (2004)The strategic governance of the digital accounting environment: insights from virtual museums (2021)Digital Technologies and the Role of Data in Cultural Heritage: The Past, the Present, and the Future (2022)Effect of Trust in Metaverse on Usage Intention through Technology Readiness and Technology Acceptance Model (2023)Museums and the Shaping of Knowledge (1992)The Birth of the Museum: History, Theory, Politics (1996)Art, space and technology: how the digitisation and digitalisation of art space affect the consumption of art—a critical approach (2015)Digital heritage research re-theorised: ontologies and epistemologies in a world of big data (2019)ICT adoption in heritage organizations: Crossing the chasm (2016)A measurement framework for assessing the digital transformation of cultural institutions: the Italian case (2021)Exploring user acceptance of online virtual reality exhibition technologies: A case study of Liangzhu Museum (2024)
this work references cited by second hop

References

No references inside the corpus for this window.

Cited by

  • 2005Creating Assemblies in Public Environments: Social Interaction, Interactive Exhibits and CSCW96 cited
  • 2011The Future of Museums in the Digital Age: New Models of Access and Use of Digital Collections89 cited
  • 2020Art museums and the incorporation of virtual reality: Examining the impact of VR on spatial and social norms78 cited
  • 2018Virtual exhibitions and communication factors72 cited
  • 2002Creating assemblies:69 cited
  • 2005Accounting for new technology in museum exhibtions66 cited
  • 2008ArtLinks65 cited
  • 2005Digital heritage and the rise of theory in museum computing65 cited
  • 1998The Evaluation of Museum Multimedia Applications: Lessons from Research61 cited
  • 2005Digital heritage and the rise of theory in museum computing54 cited
  • 2010Web-based museum trails on PDAs for university-level design students: Design and evaluation53 cited
  • 1999From Docent to Cyberdocent: Education and Guidancein the Virtual Museum51 cited
  • 2016Engaging the museum space: Mobilizing visitor engagement with digital content creation49 cited
  • 2003Museum informatics41 cited
  • 1970

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

Social media and cultural interactive experiences in museums
40 cited
  • 2011Ethical issues of social media in museums: a case study38 cited