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Using Computer Technology with Older Adults
9 references·0 citing·41 second hop
Using Computer Technology with Older Adults (1997)Using Computer Technology with Older Adul…Evaluation of Computer Games' Impact upon Cognitively Impaired Frail Elderly (2008)Evaluation of Computer Games'…Chronicle of Higher Education (1996)Chronicle of Higher EducationA COMPUTER‐BASED INTERVENTION FOR THE EDUCATION AND THERAPY OF INSTITUTIONALIZED OLDER ADULTS (1995)A COMPUTER‐BASED INTERVENTION…COMPUTER TRAINING NEEDS OF OLDER ADULTS (1994)COMPUTER TRAINING NEEDS OF OL…Influence of Direct Computer Experience on Older Adults' Attitudes Toward Computers (1992)Influence of Direct Computer …Computer Games for the Frail Elderly (1983)Computer Games for the Frail …Pictorial-verbal and analytic-holistic learning strategies in science learning. (1981)Pictorial-verbal and analytic…Language and Cognition (1981)Language and CognitionComputers in the human services (1979)Computers in the human servic…Elderly Adults' Perception of Their Own Cognitive Development during the Adult Years (1983)MICROCOMPUTERS AND THE ELDERLY: NEW DIRECTIONS FOR SELF‐SUFFICIENCY AND LIFE‐LONG LEARNING (1983)COMPUTER INTERACTION: EFFECT ON ATTITUDES AND PERFORMANCE IN OLDER ADULTS (1988)The Impact of Using Personal Computers on the Lives of Nursing Home Residents (1996)Never Too Old to Play: The Appeal of Digital Games to an Older Audience (2010)Videogames as Therapy (2017)Long-term effects of a control-relevant intervention with the institutionalized aged. (1977)Screening Tests for Geriatric Depression (1982)Aging and Health: Effects of the Sense of Control (1986)Online Education of Older Adults and its Relation to Life Satisfaction (2007)Suitability of Healthcare Robots for a Dementia Unit and Suggested Improvements (2012)Activating and Guiding the Engagement of Seniors With Online Social Networking: Experimental Findings From the AGES 2.0 Project (2016)The Measurement of Meaning (1957)Taxonomy of Educational Objectives. Handbook I: Cognitive Domain (1966)Pictures and adult learning (1984)Cognitive load and instructionally supported learning with provided and learner-generated visualizations (2010)Imagery and Verbal Processes (2013)Drawing pictures during learning from scientific text: testing the generative drawing effect and the prognostic drawing effect (2014)Self-efficacy: Toward a unifying theory of behavioral change. (1977)CORRELATES OF COMPUTER ANXIETY IN COLLEGE STUDENTS (1981)Age differences in the performance of computer-based work. (1993)TRAINING OLDER ADULTS TO USE THE COMPUTER: ISSUES RELATED TO THE WORKPLACE, ATTITUDES, AND TRAINING (1997)COGNITIVE LOAD THEORY AND THE ACQUISITION OF COMPLEX COGNITIVE SKILLS IN THE ELDERLY: TOWARDS AN INTEGRATIVE FRAMEWORK (2000)Cognitive Aging and Computer-Based Instructional Design: Where Do We Go From Here? (2006)Aging and Mental Health: Positive Psychosocial Approaches (1974)Video game violence (1998)Designing and evaluating digital games for frail elderly persons (2011)Thought and language (1962)Review of Child Development Research (1965)The Psychology of the Child (1969)Cross-Cultural Research in Psychology (1983)THE ROLE OF VERBAL BEHAVIOR IN HUMAN LEARNING: II DEVELOPMENTAL DIFFERENCES (1985)Culture and Cognitive Development: From Cross-Cultural Research to Creating Systems of Cultural Mediation (1995)Beyond Self-Selection in Video Game Play: An Experimental Examination of the Consequences of Massively Multiplayer Online Role-Playing Game Play (2007)Online Video Game Therapy for Mental Health Concerns: A Review (2008)Computer anxiety in young and older adults: Implications for human-computer interactions in older populations (1997)Effects of an eHealth Literacy Intervention for Older Adults (2011)Acceptance of an assistive robot in older adults: a mixed-method study of human–robot interaction over a 1-month period in the Living Lab setting (2014)Emerging Criteria for Quality in Qualitative and Interpretive Research (1995)Implementing Service Learning in Higher Education (1996)Executive Perceptions of the Top 10 Soft Skills Needed in Today’s Workplace (2012)
this work references cited by second hop

References

  • 1996Chronicle of Higher Education3,019 cited
  • 1981Language and Cognition326 cited
  • 1992Influence of Direct Computer Experience on Older Adults' Attitudes Toward Computers230 cited
  • 1979Computers in the human services142 cited
  • 1983Computer Games for the Frail Elderly142 cited
  • 1981Pictorial-verbal and analytic-holistic learning strategies in science learning.105 cited
  • 1994COMPUTER TRAINING NEEDS OF OLDER ADULTS71 cited
  • 1995A COMPUTER‐BASED INTERVENTION FOR THE EDUCATION AND THERAPY OF INSTITUTIONALIZED OLDER ADULTS70 cited
  • 2008Evaluation of Computer Games' Impact upon Cognitively Impaired Frail Elderly39 cited

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