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Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context
3 references·5 citing·30 second hop
Localizing Global Game Jam: Designing Game Development for Collaborative Learning in the Social Context (2012)Localizing Global Game Jam: Designing Gam…Fandom unbound: otaku culture in a connected world (2012)Fandom unbound: otaku culture…The rise of the mega-region (2008)The rise of the mega-regionLearning through game modding (2006)Learning through game moddingImpact of Co-Designed Game Learning on Cultural Safety in Colombian Medical Education: Protocol for a Randomized Controlled Trial (2020)Impact of Co-Designed Game Le…Jam Today, Jam Tomorrow (2019)Jam Today, Jam TomorrowThe Pedagogical Potential of Game Jams (2018)The Pedagogical Potential of …First-Timer Learning Experiences in Global Game Jam (2018)First-Timer Learning Experien…Serious Game Development (2014)Serious Game DevelopmentAligning game activity with educational goals: following a constrained design approach to instructional computer games (2010)Game Jams (2012)An International Study on Learning and Process Choices in the Global Game Jam (2013)Minds in play: computer game design as a context for children's learning (1995)Toward implementing distributed scaffolding: Helping students learn science from design (2005)Educational Video Game Design: A Review of the Literature (2007)Learning science in informal environments : people, places, and pursuits (2009)The wear out effect of a game-based student response system (2014)On the mechanics of economic development (1988)Exploring Country-Level Institutional Arrangements on the Rate and Type of Entrepreneurial Activity (2010)Regional Innovation Systems: Theory, Empirics and Policy (2011)On the Principles of Political Economy, and Taxation (2014)Shrinking cities in Australia, Japan, Europe and the USA: From a global process to local policy responses (2015)The Death and Life of Great American Cities (2015)Mind in Society (1980)Cognitive load theory, learning difficulty, and instructional design (1994)Media will never influence learning (1994)Impact of game jam learning about cultural safety in Colombian medical education: a randomised controlled trial (2021)Self-determination theory and the facilitation of intrinsic motivation, social development, and well-being. (2000)Flawed Self-Assessment (2004)A Motivational Model of Video Game Engagement (2010)Mind in Society: The Development of Higher Psychological Processes (1978)Situated Learning (1991)Using thematic analysis in psychology (2006)Expectations and realities: Examining adolescent students’ game jam experiences (2021)CONSORT 2010 Statement: updated guidelines for reporting parallel group randomised trials (2010)Making sense of Cronbach's alpha (2011)Connected Learning: An Agenda for Research and Design (2013)The Race of Sound (2018)The Race of Sound Listening, Timbre, and Vocality in African American Music (2019)
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References

  • 2008The rise of the mega-region357 cited
  • 2012Fandom unbound: otaku culture in a connected world203 cited
  • 2006Learning through game modding185 cited

Cited by

  • 2019Jam Today, Jam Tomorrow29 cited
  • 2018The Pedagogical Potential of Game Jams24 cited
  • 2014Serious Game Development22 cited
  • 2018First-Timer Learning Experiences in Global Game Jam21 cited
  • 2020Impact of Co-Designed Game Learning on Cultural Safety in Colombian Medical Education: Protocol for a Randomized Controlled Trial21 cited

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