SZodixStudyAcademic Library
ShelvesOpen access
Study · an open academic library·Metadata from OpenAlex (CC0)·Shelves·OpenAlex metadata, de-duplicated
Business Model Design Games: Rules and Procedures to Challenge Assumptions and Elicit Surprises
16 references·4 citing·35 second hop
Business Model Design Games: Rules and Procedures to Challenge Assumptions and Elicit Surprises (2015)Business Model Design Games: Rules and Pr…The Business Model: Recent Developments and Future Research (2011)The Business Model: Recent De…Business Model Generation : A Handbook for Visionaries, Game Changers, and Challengers (2010)Business Model Generation : A…Business Model Innovation: Opportunities and Barriers (2009)Business Model Innovation: Op…Business Model Design: An Activity System Perspective (2009)Business Model Design: An Act…Business model innovation: it's not just about technology anymore (2007)Business model innovation: it…Open Business Models: How to Thrive in the New Innovation Landscape (2006)Open Business Models: How to …The Action Research Dissertation: A Guide for Students and Faculty (2005)The Action Research Dissertat…The entrepreneur's business model: toward a unified perspective (2004)The entrepreneur's business m…Rules of Play: Game Design Fundamentals (2003)Rules of Play: Game Design Fu…Digital game-based learning (2003)Digital game-based learningAdaptation on Rugged Landscapes (1997)Adaptation on Rugged Landscap…Interaction Analysis: Foundations and Practice (1995)Interaction Analysis: Foundat…The Reflective Practitioner: How Professionals Think in Action (1985)The Reflective Practitioner: …The reflective practitioner: How professionals think in action (1984)The reflective practitioner: …Experiential Learning : Experience as the Source of Learning and Development (1983)Experiential Learning : Exper…Homo Ludens: A Study of the Play-Element in Culture. (1951)Homo Ludens: A Study of the P…Using gamification to overcome innovation process challenges: A literature review and future agenda (2024)Using gamification to overcom…Dynamic Business Models: a Proposed Framework to Overcome the Death Valley (2018)Dynamic Business Models: a Pr…Открытые инновации в области бизнес-моделей: обзор литературы и направления дальнейших исследований (2017)Открытые инновации в области …Business model performance: five key drivers (2017)Business model performance: f…Ambidextrous Organizations: Managing Evolutionary and Revolutionary Change (1996)Value creation in E‐business (2001)Open Innovation: The New Imperative for Creating and Profiting from Technology (2003)A literature and practice review to develop sustainable business model archetypes (2013)Product design and business model strategies for a circular economy (2016)Competitive advantage, creating and sustaining superior performance (1985)Competitive Advantage: Creating and Sustaining Superior Performance (1985)Explicating dynamic capabilities: the nature and microfoundations of (sustainable) enterprise performance (2007)Business models and dynamic capabilities (2017)Building dynamic capabilities for digital transformation: An ongoing process of strategic renewal (2018)Business Models, Business Strategy and Innovation (2009)From Strategy to Business Models and onto Tactics (2010)Business models for sustainable innovation: state-of-the-art and steps towards a research agenda (2012)Fifteen Years of Research on Business Model Innovation (2016)The role of the business model in capturing value from innovation: evidence from Xerox Corporation's technology spin-off companies (2002)The business model ontology a proposition in a design science approach (2004)Clarifying Business Models: Origins, Present, and Future of the Concept (2005)The game, the player, the world: looking for a heart of gameness (2003)Fundamental Components of the Gameplay Experience: Analysing Immersion (2005)Serious games and the gamification of tourism (2016)Bridging Epistemologies: The Generative Dance Between Organizational Knowledge and Organizational Knowing (1999)Knowledge and Organization: A Social-Practice Perspective (2001)Managing the co-creation of value (2007)Identity and agency in cultural worlds (1999)Games, Motivation, and Learning: A Research and Practice Model (2002)Gamification in theory and action: A survey (2014)Learning Styles and Learning Spaces: Enhancing Experiential Learning in Higher Education (2005)Why Minimal Guidance During Instruction Does Not Work: An Analysis of the Failure of Constructivist, Discovery, Problem-Based, Experiential, and Inquiry-Based Teaching (2006)The ‘digital natives’ debate: A critical review of the evidence (2008)Teaching For Quality Learning At University (1999)Design science in information systems research (2004)Learning by Expanding (2014)Digital Natives, Digital Immigrants Part 1 (2001)The Theory and Practice of Online Learning (2008)Foundations of Game-Based Learning (2015)
this work references cited by second hop

References

  • 1983Experiential Learning : Experience as the Source of Learning and Development33,193 cited
  • 1985The Reflective Practitioner: How Professionals Think in Action21,268 cited
  • 1984The reflective practitioner: How professionals think in action19,752 cited
  • 2010Business Model Generation : A Handbook for Visionaries, Game Changers, and Challengers6,880 cited
  • 1951Homo Ludens: A Study of the Play-Element in Culture.6,561 cited
  • 2003Rules of Play: Game Design Fundamentals5,481 cited
  • 2011The Business Model: Recent Developments and Future Research4,791 cited
  • 2009Business Model Innovation: Opportunities and Barriers3,850 cited
  • 2009Business Model Design: An Activity System Perspective3,162 cited
  • 2003Digital game-based learning3,104 cited
  • 1995Interaction Analysis: Foundations and Practice2,723 cited
  • 2004The entrepreneur's business model: toward a unified perspective2,540 cited
  • 2006Open Business Models: How to Thrive in the New Innovation Landscape2,265 cited
  • 1997Adaptation on Rugged Landscapes2,252 cited
  • 2007Business model innovation: it's not just about technology anymore1,721 cited

Only edges whose both ends are imported exist here. Widen the year window, or show the whole map. Back to the work

2005
The Action Research Dissertation: A Guide for Students and Faculty
1,418 cited

Cited by

  • 2017Business model performance: five key drivers36 cited
  • 2018Dynamic Business Models: a Proposed Framework to Overcome the Death Valley34 cited
  • 2017Открытые инновации в области бизнес-моделей: обзор литературы и направления дальнейших исследований33 cited
  • 2024Using gamification to overcome innovation process challenges: A literature review and future agenda30 cited