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Older people’s perceptions and experiences of a digital learning game
16 references·1 citing·48 second hop
Older people’s perceptions and experiences of a digital learning game (2014)Older people’s perceptions and experience…The benefits of playing video games. (2013)The benefits of playing video…What Is the Key for Older People to Show Interest in Playing Digital Learning Games? Initial Qualitative Findings from the LEAGE Project on a Multicultural European Sample (2012)What Is the Key for Older Peo…Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games (2012)Game Design for Older Adults:…Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior (2012)Effect of Playing Violent Vid…Putting brain training to the test (2010)Putting brain training to the…Never Too Old to Play: The Appeal of Digital Games to an Older Audience (2010)Never Too Old to Play: The Ap…Effects of prosocial video games on prosocial behavior. (2010)Effects of prosocial video ga…The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies (2009)The Effects of Prosocial Vide…Senior gamers: Preferences, motivations and needs (2009)Senior gamers: Preferences, m…Can training in a real-time strategy video game attenuate cognitive decline in older adults? (2008)Can training in a real-time s…Digital game design for elderly users (2007)Digital game design for elder…D3.3 : Game Experience Questionnaire:development of a self-report measure to assess the psychological impact of digital games (2007)D3.3 : Game Experience Questi…The handbook of psychological testing, 2nd ed. (1993)The handbook of psychological…The handbook of psychological testing (1993)The handbook of psychological…Computer games for the elderly (1990)Computer games for the elderlyA self-rating scale for evaluating memory in everyday life. 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References

  • 1993The handbook of psychological testing3,534 cited
  • 2013The benefits of playing video games.2,456 cited
  • 1993The handbook of psychological testing, 2nd ed.1,243 cited
  • 2010Putting brain training to the test1,053 cited
  • 2008Can training in a real-time strategy video game attenuate cognitive decline in older adults?853 cited
  • 2009The Effects of Prosocial Video Games on Prosocial Behaviors: International Evidence From Correlational, Longitudinal, and Experimental Studies730 cited
  • 2007Digital game design for elderly users536 cited
  • 2010Effects of prosocial video games on prosocial behavior.454 cited
  • 2007D3.3 : Game Experience Questionnaire:development of a self-report measure to assess the psychological impact of digital games265 cited
  • 2010Never Too Old to Play: The Appeal of Digital Games to an Older Audience235 cited
  • 2012Effect of Playing Violent Video Games Cooperatively or Competitively on Subsequent Cooperative Behavior232 cited
  • 2009Senior gamers: Preferences, motivations and needs158 cited
  • 1990A self-rating scale for evaluating memory in everyday life.140 cited
  • 1990Computer games for the elderly97 cited
  • 2012Game Design for Older Adults: Effects of Age-Related Changes on Structural Elements of Digital Games

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85 cited
  • 2012What Is the Key for Older People to Show Interest in Playing Digital Learning Games? Initial Qualitative Findings from the LEAGE Project on a Multicultural European Sample65 cited
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    • 2017Gerontoludic Design17 cited